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The Development of Physics E-Module CTL-Based for Reflection and Refraction of Light Topic Rika Aprianti; Khoirotun Nadiyyah; Valeria Yekti Kwasaning Gusti; Fitria Herliana
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 9 No 1 (2023): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 9 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.09103

Abstract

This study aims to develop an e-module based on Contextual Teaching and Learning (CTL) as a physics learning media and to test its feasibility. The study employed a research and development method (R & D). This research produces a digital learning media for the Physic topic of reflection of light and refraction of light, which can assist students in studying independently by following the syntax of CTL. The e-module combines video, audio, and interactive quiz features. The development process was conducted through the ADDIE model where the researcher evaluate every step in the development process. The e-module was developed according to the syntax of CTL. Validation of the e-module was conducted during the development steps. The validation results by the material expert gained a score of 85.09%, while the media expert gained a score of 82.14%. The e-module was implemented in a small group of nine students and gained a score of 84.71%. These scores mean that the e-module was considered feasible and very good.
DESAIN KELAS MOOCs DIGITAL ASESMEN UNTUK MENINGKATKAN PROFESIONALISME GURU DI ERA DIGITAL Zakirman Zakirman; Dodi Sukmayadi; Rika Aprianti; Widiasih Widiasih; Khoirotun Nadiyyah
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 14, No 2 (2023): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v14i2.14008

Abstract

Abstrak: Covid-19 telah memberikan dampak perubahan dalam berbagai sektor, salah satunya dalam bidang Pendidikan. Tren pembelajaran berkonsepkan teknologi menjadi perhatian utama selama masa pandemi covid-19. Setiap guru dituntut untuk terampil dan mampu beradaptasi secara cepat dengan kebutuhan teknologi dalam pembelajaran. Masih terbatasnya kemampuan guru dalam mengintegrasikan teknologi seperti salah satunya teramati dalam skema pemberian tugas dan penilaian hasil belajar. Kurangnya pengalaman dan kemampuan dalam mengelola sistem penialaian berbasis digital memberikan peluang untuk dikembangkannya sebuah kelas pelatihan dengan topik penilaian hasil belajar berbasis online (digital assessment). Tujuan dari penelitian ini adalah untuk menghasilkan online course (MOOCs) pada topik pengelolaan penilaian hasil belajar secara online. Jenis Penelitian ini adalah Penelitian dan Pengembangan (R & D), dengan model pengembangan yang dipilih adalah Plomp. Tahapan penelitian sesuai dengan model Plomp meliputi 3 langkah, diantaranya: Preliminary Research, Prototyping Phase (Self evaluation, one to one, expert review, small group dan field test), Assessment Phase. Topik yang dikembangkan pada online course dengan fokus pengelolaan penilaian hasil belajar meliputi: Quizizz, Google Form, Wordwall, EdApp, Quizlet, QuizMaker, Nearpod dan Kahoot. Karena keterbatasan penelitian, ujicoba hanya dilakukan dalam skala kecil.Abstract:  Covid-19 has had an impact on changes in various sectors, one of which is in the field of education. The trend of technology-concept learning is a major concern during the COVID-19 pandemic. Every teacher is required to be skilled and able to adapt quickly to technological needs in learning. The limited ability of teachers to integrate technology, one of which is observed in the scheme of assigning assignments and assessing learning outcomes. The lack of experience and ability in managing digital-based assessment systems provides an opportunity for the development of a training class with the topic of online-based learning outcomes assessment (digital assessment). The purpose of this study is to produce online courses (MOOCs) on the topic of managing online learning outcomes assessment. This type of research is Research and Development (R & D), with the development model chosen being Plomp. The research stages according to the Plomp model include 3 steps, including: Preliminary Research, Prototyping Phase (Self evaluation, one to one, expert review, small group and field test), Assessment Phase. Topics developed on online courses with a focus on managing learning outcomes assessment include: Quizizz, Google Form, Wordwall, EdApp, Quizlet, QuizMaker, Nearpod and Kahoot. Due to research limitations, trials are only conducted on a small scale.
A New Pattern to Improving Student Physics Learning Outcomes Zakirman; Widiasih Widiasih; Dodi Sukmayadi; Rika Aprianti; Khoirotun Nadiyyah
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3324

Abstract

The low student learning outcomes in Physics can be observed by the decreasing average student learning outcomes in the last 3 years at SMA 1 Suger. Lack of precise strategy selection is a major factor in influencing student learning outcomes in Physics. In addition to learning strategy factors, students' initial abilities can be considered by teachers in choosing learning strategies to improve student learning outcomes. The purpose of this study was to compare students' learning outcomes in physics between classes using guided inquiry and discovery strategies by considering initial ability as a moderator variable. This type of research is a quasi-experimental, the sampling technique used is random sampling. This research was conducted at SMA 1 Suger, Padang Pariaman Regency. The results of the study show 1) there is a significant difference between the learning outcomes of physics students who learn to use guided inquiry and discovery strategies, 2) there are significant differences in learning outcomes between students with high and low initial abilities, 3) there is no interaction between the use of strategies and abilities early in influencing student learning outcomes.
The need for electronic games to support student involvement and concentration in learning zakirman zakirman; Widiasih Widiasih; Rika Aprianti; Khoirotun Nadiyyah
Jurnal Pijar Mipa Vol. 18 No. 4 (2023): July 2023
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v18i4.5213

Abstract

The urgency of the potential use of electronic games in learning is in line with the increasingly advanced technology and as an effort to increase student engagement and concentration. Student involvement and concentration is the key so students can have a learning experience. One alternative solution is the development of electronic games to support learning. The electronic game developed in this study uses Unity software. This type of research is descriptive and qualitative and aims to describe the need for electronic games to support student involvement and concentration in learning. Data collection techniques using questionnaires. The questionnaire was made using G-Form containing 7 question items in the form of checklists or descriptions in each item answer column according to the respondent's opinion. The questionnaire was distributed online to respondents who were teachers and lecturers from various educational units in the city of Padang. Based on the study's results, electronic games are needed to increase student involvement and attention in learning activities. Games make learning fun and varied to stimulate students' interest in learning. Students with a high interest in learning will show engagement and involvement to do something diligently for a long time, be easier to concentrate, remember, and not quickly bored with what is being learned.
The Development of Instagram Filter-Based Learning Media for Mathematics in Junior High School Valeria Yekti Kwasaning Gusti; Uliya Khoirun Nisa; Rika Aprianti; Khoirotun Nadiyyah; Egi Ryan Aldino
Indo-MathEdu Intellectuals Journal Vol. 4 No. 1 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i1.62

Abstract

The rise of the digital age and STEM-based occupations (Science, Technology, Engineering, and Mathematics) has increased the significance of mathematics skills in the workplace and in the classroom. At the same time, the usage of social media such as Instagram, as well as Instagram's effects and filters, has become widespread among adolescents, particularly students. The purpose of this study is to develop an Instagram filter-based learning media for junior high school students. The material used in the development of the Instagram filter is the material on Relations and Functions that is difficult to understand by students based on a student needs questionnaire. This study developed an Instagram-based learning media by administering validation and feasibility tests to material experts, media experts, and student response questionnaires in the form of a small-scale trial. The designed Instagram filter-based learning media received an average score of 83.22 percent with a very good interpretation based on the validation and feasibility tests.
A New Pattern to Improving Student Physics Learning Outcomes Zakirman; Widiasih Widiasih; Dodi Sukmayadi; Rika Aprianti; Khoirotun Nadiyyah
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3324

Abstract

The low student learning outcomes in Physics can be observed by the decreasing average student learning outcomes in the last 3 years at SMA 1 Suger. Lack of precise strategy selection is a major factor in influencing student learning outcomes in Physics. In addition to learning strategy factors, students' initial abilities can be considered by teachers in choosing learning strategies to improve student learning outcomes. The purpose of this study was to compare students' learning outcomes in physics between classes using guided inquiry and discovery strategies by considering initial ability as a moderator variable. This type of research is a quasi-experimental, the sampling technique used is random sampling. This research was conducted at SMA 1 Suger, Padang Pariaman Regency. The results of the study show 1) there is a significant difference between the learning outcomes of physics students who learn to use guided inquiry and discovery strategies, 2) there are significant differences in learning outcomes between students with high and low initial abilities, 3) there is no interaction between the use of strategies and abilities early in influencing student learning outcomes.
Evaluasi Kegiatan Sosialisasi Mitigasi Bencana Gempa Bumi di Sekolah Dasar Kabupaten Cianjur Khoirotun Nadiyyah; Rika Aprianti; Zakirman Zakirman; Widiasih Widiasih
RESWARA: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v5i2.4230

Abstract

Gempa bumi merupakan bencana alam yang menjadi ancaman serius di Indonesia, terutama wilayah yang terletak di zona aktif Cincin Api Pasifik. Pemerintah Indonesia secara aktif telah berusaha meningkatkan kesiapsiagaan dan mitigasi terhadap bencana gempa bumi dengan berbagai upaya di tingkat lokal dan nasional. Untuk mencapai hal tersebut perlu adanya sosialisasi kepada berbagai lapisan masyarakat, khususnya pada anak-anak usia sekolah. Kegiatan ini dilakukan di salah satu sekolah dasar di Kabupaten Cianjur, yang pada tahun 2022 telah dilanda bencana gempa bumi. Tujuan kegiatan ini adalah untuk mengevaluasi efektivitas program sosialisasi mitigasi dalam meningkatkan kesadaran dan kesiapsiagaan peserta didik terhadap risiko bencana gempa bumi. Sosialisasi dilakukan dengan pendekatan yang bersifat edukatif dan menghibur menggunakan permainan dan media interaktif berupa komik bergambar bertema “mitigasi bencana gempa bumi”. Komik ini didesain khusus untuk anak sekolah dasar. Dengan melibatkan kolaborasi antara peneliti, guru, dan peserta didik diharapkan dapat terbentuk suatu pemahaman dan budaya baru dalam menghadapi bencana gempa bumi. Metodologi pengumpulan data pada kegiatan ini adalah observasi, tes, dan wawancara guna memperoleh gambaran komprehensif mengenai pelaksanaan kegiatan sosialisasi mitigasi. Hasil evaluasi menunjukkan bahwa kegiatan sosialiasi mitigasi ini mencapai tingkat keberhasilan yang cukup signifikan. Dimana nilai rata-rata pada ketiga indikator (materi, penyelenggaraan, dan pemahaman) mencapai lebih dari 85, serta nilai efektivitas N-gain menunjukkan bahwa pemahaman peserta didik terhadap mitigasi bencana gempa bumi mengalami peningkatan sebesar 48% dibandingkan sebelum mengikuti sosialisasi