Lucky Rohadi Nurohman
Universitas Negeri Jakarta

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SOEDIRMAN-OERIP: DWITUNGGAL PIMPINAN TENTARA NASIONAL INDONESIA TAHUN 1945-1948 Lucky Rohadi Nurohman; Ismi Novianti
Puteri Hijau : Jurnal Pendidikan Sejarah Vol 8, No 1 (2023): Puteri Hijau: Jurnal Pendidikan Sejarah
Publisher : Department of History Education, Faculty of Social Science, Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/ph.v8i1.44639

Abstract

This study aims to examine the concept of Dwitunggal which in terminology is defined as a very close and strong pair between two figures, in this case, Soedirman and Oerip Soemohardjo as the first supreme leaders of the Indonesian National Armed Forces in 1945-1948. The research method used in this research is library research. Data and information collection is carried out through books, scientific journals, and other research results that are worthy of being used as sources for research and have been critically and in-depth analyzed so that they can be used to support ideas in research. The findings obtained in this study are that differences in background are not always a barrier in building good relationships to achieve a goal, as seen in the story of Dwitunggal Soedirman-Oerip. It is known that Soedirman and Oerip had different backgrounds, namely Soedirman came from PETA while Oerip came from the KNIL, which at that time was considered a Dutch colonial army. Even so, the two can still work together and complement each other. Soedirman handled military politics while Oerip handled military techniques. This shows that Soedirman and Oerip did not see differences in one another's backgrounds as a barrier, but instead as a strength in building good relations to achieve common goals.
Generation Z Visitors' Experience of Digital Technology Implementation Services at Bekasi Museum Lucky Rohadi Nurohman; M Fakhruddin; Corry Iriani Rochalina
Criksetra: Jurnal Pendidikan Sejarah Vol 12, No 2 (2023)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jc.v12i2.18575

Abstract

Generation Z is known as a generation that has a high interest in digital things. The problem of this research, namely how the Generation Z Visitors' Experience of Digital Technology Implementation Services at Bekasi Museum. The purpose of this study is to describe Generation Z Visitors' Experience of Digital Technology Implementation Services at Bekasi Museum. The concept of visitor experience used is Memorable Tourism Experiences according to Kim, Ritchie, and McCormick which includes Hedonism, Novelty, Local Culture, Refreshment, Meaningfulness, Involvement, and Knowledge. The research method used is descriptive with survey techniques through the distribution of questionnaires equipped with interviews, observations, and documentation. The population in this study were generation Z visitors who visited the Bekasi Museum. As for the number of respondents, as many as 60 people obtained by using incidental sampling techniques. The results showed that generation Z visitors had memorable tourism experiences with the Digital Technology Implementation Services at Bekasi Museum. This is based on visitor experience variable data which obtains a percentage of 89,29%.Keywords: Museum Visitor Experience, Generation Z, Museum Digital Technology, Bekasi Museum.Generasi Z dikenal sebagai generasi yang memiliki minat tinggi terhadap hal-hal yang berbau digital. Permasalahan penelitian ini, yaitu bagaimana pengalaman pengunjung generasi Z atas layanan penerapan teknologi digital di Museum Bekasi. Adapun tujuan penelitian ini untuk mendeskripsikan pengalaman pengunjung generasi Z atas layanan penerapan teknologi digital di Museum Bekasi. Konsep pengalaman pengunjung yang digunakan adalah Memorable Tourism Experiences menurut Kim, Ritchie, dan McCormick yang meliputi Hedonism, Novelty, Local Culture, Refreshment, Meaningfulness, Involvement, dan Knowledge. Metode penelitian yang digunakan, yaitu deskriptif dengan teknik survei melalui penyebaran kuesioner yang dilengkapi dengan wawancara, observasi, dan dokumentasi. Populasi dalam penelitian ini adalah pengunjung generasi Z yang berkunjung ke Museum Bekasi. Adapun jumlah responden sebanyak 60 orang yang diperoleh dengan menggunakan teknik incidental sampling. Hasil penelitian menunjukkan bahwa pengunjung generasi Z merasakan pengalaman wisata yang berkesan dan tak terlupakan atas layanan penerapan teknologi digital di Museum Bekasi. Hal tersebut didasari oleh data variabel pengalaman pengunjung yang memperoleh persentase sebesar 89,29%.Kata Kunci: Pengalaman Pengunjung Museum, Generasi Z, Teknologi Digital Museum, Museum Bekasi.