Muhammad Fahrun Nadhif
UIN Walisongo Semarang

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The Effectiveness of Quizlet.com in Arabic Vocabulary Learning; Students’ Perception and Acceptance of Technology Muhammad Nur Kholis; Muhammad Fahrun Nadhif
LISANIA: Journal of Arabic Education and Literature Vol 7, No 1 (2023)
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/lisania.v7i1.1-13

Abstract

The increasingly massive development of technology makes language learning no longer limited to only being in the classroom, but can be done anywhere using digital devices. Vocabulary is one of the important parts of language acquisition because vocabulary is the initial stage of mastering the four language skills. This study aims to determine the influence of the use of Quizlet in mastering the Arabic vocabulary of Arabic Language and Literature students, student perceptions of the use of the application in learning Arabic vocabulary, and acceptance of the technology used in quizlet.com. This study used an experimental design and was conducted on 25 Arabic Language and Literature students. This study used several data collection techniques, including pretest-posttest, perception questionnaires, and Technology Acceptance Model (TAM) questionnaires. The results of this study explained that the value of the posttest was greater than the pretests and the results of the T-Test showed a significant difference. These results are supported by a perception questionnaire that shows that students consider the use of the quizlet.com application to be effectively used in learning Arabic vocabulary. As well as the results of the TAM questionnaire showed that students were satisfied with the use of quizlet.com in learning Arabic vocabulary. The results of this study can be a recommendation for Arabic teachers, that quizlet.com can be used as a medium for learning Arabic vocabulary both in the classroom and outside the classroom.
The Utilization of Digital-Based Chain Picture Game Using Gartic Phone Application to Improve Students' Mastery of Arabic Vocabulary Muhammad Fahrun Nadhif; Annis Berliani Premaswari
ATHLA : Journal of Arabic Teaching, Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/athla.v4i1.7059

Abstract

Digital-Based Chain Picture Game using the Gartic Phone application to improve students' mastery of Arabic vocabulary. The research employed a Quasi-Experimental Design with a Nonequivalent Control Group Design. The participants consisted of students from Grade VIII at MTs N 1 Klaten. The experimental group utilized the Digital-Based Chain Picture Game with the Gartic Phone application as the intervention, comprising 30 participants. Meanwhile, the control group did not receive any intervention and consisted of an equal number of 30 students. Data on the mastery of Arabic vocabulary were collected before and after the intervention using a vocabulary test. Additionally, students' perceptions regarding their experience using the Digital-Based Chain Picture Game with the Gartic Phone application were collected through a questionnaire employing the Technology Acceptance Model (TAM) instrument. Data analysis was conducted using appropriate statistical methods to compare the differences in vocabulary mastery between the experimental and control groups. The findings of this study are expected to provide a better understanding of the effectiveness of using the Digital-Based Chain Picture Game with the Gartic Phone application in enhancing students' mastery of Arabic vocabulary. It also serves as a recommendation for Arabic language instructors to incorporate the Gartic Phone application as one of the media to improve Arabic vocabulary mastery.