Sisilia Prima Yanuaria Buka
Universitas Gunadarma

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Analysis of The Influence of Cooperative Learning With The Teams Games Tournament Model on Students Learning Outcomes Sudirman Sudirman; Ferdinand Salomo Leuwol; Albert Albert; Maisura Maisura; Sisilia Prima Yanuaria Buka
Mudir : Jurnal Manajemen Pendidikan Vol. 5 No. 2 (2023): July : Mudir: Jurnal Manajemen Pendidikan
Publisher : Mudir : Jurnal Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55352/mudir.v5i2.599

Abstract

: The objective of this study is to ascertain how the Team Games Tournament instructional strategy affects students' academic success. A quasi-experimental design was used for this study. The participants were chosen using a random selection method. Students from class A, the experimental group, who were taught utilizing the Team Games Tournament learning model, and students from class B, who were instructed utilizing a scientific manner, made up the sample. The data's normality was evaluated using the Shapiro-Wilk method, homogeneity was tested using the Levene method, and the research hypothesis was tested using the Mann-Whitney method. The Mann-Whitney test findings show that a significance level of 0.02, which is less than 0.05, was reached. This demonstrates that the cooperative learning approach known as the TGT (team games tournament) has a significant effect on student learning results.
Optimizing the Use of Simulation Technology in Digital Learning Content Development Isrina Siregar; Agus Rofii; Dianta Mustofa Kamal; Sisilia Prima Yanuaria Buka; Murphy Xavier; McCarty Elliot
Journal International Inspire Education Technology Vol. 2 No. 2 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i2.460

Abstract

Education in the era of globalization that allows no limits to find all information is very easy and effective to do anywhere. By utilizing simulation technology in learning so that you can prepare even better. Of course there are stages that must be followed, such as knowing what positive effects are applied using simulation technology for the development of digital learning content, you have to know the methods with people who are experienced and knowledgeable in the field. By utilizing this technology in the form of digital learning content that is able to create effective and quality learning, so that it can make the next generation superior and competitive. Increasingly sophisticated technology can facilitate human work in all fields, especially in the field of education. Many people are competing to create interactive media, so they can earn from the media they create. This should also receive attention from parties related to the world of education. The method used in this study is a quantitative method by distributing a questionnaire containing 15 statements about this simulation technology for digital learning. The purpose of this research is to optimize the use of simulation technology to enhance digital learning for students so they are able to master the skills to use maximally, creatively and innovatively against this limitless technological development. The conclusion from this study is that technology greatly influences student learning development, one of which is by optimizing the use of simulation technology in digital learning. Students and teachers really get a big positive impact with the presence of this sophisticated tool. The limitation of this research is that researchers only conduct research at the school or madradah level, which in fact they need learning media like this in learning in class, so that the class atmosphere is more conducive and attracts students' attention to learning with focus.