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The Politeness Levels of Thanking and Apologizing: A Corpus Linguistic Investigation Across Generations in the Movies Ari Muhammad Syifa; Dasril Davidra; Almira Fidela Artha
Diglossia: Jurnal Kajian Ilmiah Kebahasaan dan Kesusastraan Vol. 15 No. 1 (2023): September
Publisher : Unipdu Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/diglossia.v15i1.4055

Abstract

The levels of politeness in expressing thanking and apologizing connect to the concept of language attitude within sociolinguistics. Language attitude in sociolinguistics refers to an individual’s mental disposition or feelings towards a particular language. It implies that a person's language attitude can range from being favorable, and indifferent, to unfavorable influenced by the environment. Based on the corpus linguistics, this study aimed to investigate politeness levels of thanking and apologizing in American movies across generations, from Baby Boom to Alpha Generation using a corpus software, AntConc, as a tool to process the necessary data. The result of this study showed that the levels of politeness thanking, and apologizing had different choices of words in the movies of each generation. In addition, this was due to factors such as environment and knowledge of the rules of expressions such as Thanks or Thank you, and Sorry or Pardon. Thus, speakers of every generation tend or rarely use those expressions because they want or unwanted to use the word, and they choose to use it. For future study, perhaps it is recommended to explore American cartoons as the object, psycholinguistics approach, and language educational concentration.
Systematic literature review: DOGBL in enhancing EFL students’ motivation Ari Muhammad Syifa; Lilla Musyahda; David Segoh
Journal of Education and Learning (EduLearn) Vol 18, No 2: May 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i2.21156

Abstract

This systematic literature review (SLR) aimed to investigate the potential of digital online game-based learning (DOGBL) to enhance motivation in English as a foreign language (EFL). Online gaming has grown in popularity among students, opening up the possibility of using games as powerful instructional resources. Academic achievement depends on motivation, and this study, led by self-determination theory (SDT), explored how external rules, like rewards and recognition, could increase motivation in EFL utilizing DOGBL. The study used the SLR method, examining databases and choosing articles based on predetermined criteria. The chosen publications were examined in-depth, and a preferred reporting items for systematic reviews and meta-analyses (PRISMA) diagram was employed for analysis. For results, DOGBL could enhance teaching EFL by providing flexible and interesting learning environments. Key elements in motivating in DOGBL included game design, personalization, social engagement, curricular integration, and instructor assistance. As a promising method to improve EFL instruction, game-based learning, especially DOGBL, saw considerable developments between 2018 and 2023. Thus, these ground-breaking techniques transformed the way people learn English vocabulary and provided a fun and engaging way to learn the language. For educators and students, the potential for DOGBL to change EFL education is still exciting as technology develops.