Agus Suhendar
Universitas Teknologi Yogyakarta

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Dampak Cuaca Terhadap Quality of Service Wireless pada Sistem First Person View Agus Suhendar
Jurnal Manajemen Informatika (JAMIKA) Vol 11 No 1 (2021): Jurnal Manajemen Informatika (JAMIKA)
Publisher : Program Studi Manajemen Informatika, Fakultas Teknik dan Ilmu Komputer, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/jamika.v11i1.3328

Abstract

Streaming is the process of sending data continuously or continuously that be broadcast over the internet. FPV (First-person view) is a method used to control radio control vehicles from the pilot. Analysis of live video streaming service on FPV aeromodelling with standard configurations to determine the maximum results for live video streaming service on FPV aeromodelling. Distance measurements and environmental conditions are also necessary to determine the performance of live video streaming. Then performed a Quality of Service (QoS) analysis, including measurement of delay, jitter, and throughput using Wireshark. From the tests that have been carried out, the comparison of the best value between the measurement of data delay with a value of 0.0085 ms, for a jitter of 20.294 ms and throughput of 0.009 ms is obtained, all of which are in accordance with the standards recommended by ITU-T, so that the overall QoS obtained gives sufficient results.satisfying.
Rain conditions affect the transmission of Streaming video data on Aeromodelling Agus Suhendar; Murti Retnowo
Compiler Vol 12, No 1 (2023): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/compiler.v12i1.1604

Abstract

Streaming is the process of sending data continuously that can be broadcast over the internet. FPV (First-person view) is a method used to control radio control vehicles from the pilot. Analysis of live video streaming service on FPV aeromodelling with standard configurations to determine the maximum results for live video streaming service on FPV aeromodelling. Distance measurements and environmental conditions are also necessary to determine the performance of live video streaming. Then, the performed on a Quality of Service (QoS) analysis, including measurement of delay, jitter, and throughput using Wireshark. From the tests that have been carried out, the comparison of the best value between the measurement of data delay with a value of 0.0085 m/s, for a jitter of 20.294 m/s and a throughput of 0.009 m/s is obtained, all of which are in accordance with the standards recommended by ITU-T. So that, the overall QoS obtained gives sufficient results.
Aplikasi Mobile Augmented Reality Sebagai Media Pembelajaran Senjata Tradisional Jawa dengan Metode Pengembangan RAD Visco Adam Bramasta; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1345

Abstract

Traditional weapons are one of the cultural heritages in Indonesia. Culture itself is a way of life and human identity. We must continue to protect and preserve culture so that it does not become extinct over time. Traditional weapons are a cultural heritage that needs to be preserved, one way to preserve them is by teaching school students the history of the traditional weapon culture of each region. Currently, the method of learning and introducing students to the history of traditional weapons is quite monotonous and boring, such as students can study manually through books to find out the history and origins of traditional weapons, or have to go to museums to see the forms of traditional weapons. However, along with the development of modern times, technology can now be used in various ways, one of which is as a learning medium. Therefore, the author created an application for introducing traditional weapons based on mobile augmented reality to increase students' interest in learning about traditional weapons culture on the island of Java. The author took advantage of the opportunity to create an information application about traditional weapons culture on the island of Java with a 3-dimensional augmented reality feature which is useful as a medium for introduction, knowledge and learning about traditional weapons on the island of Java. In making this application the author also used several tools such as unity, vuforia database and blender as a medium for creating 3-dimensional objects
Aplikasi Pembelajaran Anatomi Organ Dalam Manusia Berbasis Android dengan Teknologi Augmented Reality Lintang Ardi Avdillah; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1368

Abstract

Anatomy is the understanding of the structure of organs in the human body. This research explores the application of Augmented Reality (AR) in the context of teaching and understanding human anatomy. By utilizing devices such as smartphones or tablets, users can experience a more interactive approach to learning anatomy. Digital content, including 3D models and contextual information, can be overlaid on real objects or physical anatomy models through AR displays. The use of AR in anatomy education not only enhances student engagement but also enables a profound visualization experience. Users can directly interact with anatomical structures to gain a better understanding. Previously, students learned through manual textbooks, resulting in less captivating and interactive learning experiences. Hence, an anatomy learning application was developed using AR technology to overcome these challenges.The future of AR in anatomy education promises improvements in interactive content development, the incorporation of up-to-date data into 3D models, and the potential for enhanced remote collaboration through AR. By continuously exploring the potential of this technology, education can achieve a more effective and engaging approach to anatomy learning. This research concludes that facilitating learning by allowing students to recognize visualizations of each organ in the human body in 3D is essential. By continually exploring innovations in AR integration, we can enhance students' understanding of human anatomy structures in unprecedented ways.
Perancangan Aplikasi Pengelolaan Data Karyawan Pada Perkebunan Kelapa Sawit Berbasis Android Mengunakan Metode Waterfall Ikhsan Akbar; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1418

Abstract

The main purpose of making this system to help KUD Sedyo Mulyo in managing employee data more efficiently and effectively. Palm Oil Employee Data Collection Information System must be developed and implemented. The oil palm plantation company KUD Sedyo Mulyo will be the subject of a case study that will be used in this research. KUD Sedyo Mulyo currently faces a number of problems in managing employee data. Some of the problems include data collection, maintenance, and manual processing of employee data. As a result, an information system that can assist them in overcoming these problems is needed. Requirement analysis, system design, software development, and implementation are the methodologies that will be used in this research. KUD Sedyo Mulyo will find specific needs in this case to start the needs analysis stage of the worker registrar. Next, the system design is done. This includes building the database, user interface, and system features. After the system design is complete, software development is carried out that meets the specifications. After that, the system will be tried out at the KUD Sedyo Mulyo production site and tested to ensure that it is successful. This research will produce an application for Palm Oil Employees that will help KUD Sedyo Mulyo manage its employee data more efficiently and effectively. With this system, KUD Sedyo Mulyo will be able to perform data collection, maintenance, and processing automatically, which will reduce human errors and optimize the use of resources
Optimasi Registrasi Kelas Persiapan Perkawinan Katolik Berbasis Mobile Elisabeth Kurnia Andini; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1519

Abstract

Frequently, prospective couples encounter challenges when dealing with the registration process for Catholic marriage preparation classes. These difficulties stem from factors such as differences in domicile between the prospective spouses, time estimations, and significant costs associated with gathering the required documents and submitting data to the Church's secretariat. The primary objective is to establish a mobile-based optimization system for registering Catholic marriage preparation classes. This system is designed to simplify the registration process, allowing registrations from any location with a robust internet connection and the flexibility to adhere to the Church's specified deadlines. The proposed model focuses on enhancing the efficiency and effectiveness of the marriage preparation class registration system. It enables the display of class schedules and registration forms, facilitates document uploads, and manages registrant data using the Unified Modeling Language (UML). The resulting system offers a more practical and straightforward experience via the mobile platform by implementing the waterfall method and employing qualitative data processing techniques. Subsequently, the system undergoes black-box testing to ensure its functionality. The prototype for optimizing mobile-based Catholic marriage preparation class registration is developed using Android Studio tools and the Kotlin programming language. In this research, the application will be made to have a more practical and simple process using a mobile-based system that can display information on the schedule of marriage preparation classes and registration forms, provide a means for prospective brides to upload the required files, and store data information on marriage preparation class registrants.
Extreme Programming Method Utilization to Develop a Mobile-Based Reservation Application Gabriel Nicolas Sumampow; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1520

Abstract

Several factors, such as the surge in the number of customers during the weekends, pose a considerable challenge for the staff when it comes to reservation management. Gravito Coffee still provides conventional reservation services, including the requirement for customers to physically visit Gravito Coffee to make a reservation, and the crowded environment often makes it difficult for customers to do so. Moreover, the absence of information media results in a lack of information available to the customers, and the reservation process is still reliant on manual bookkeeping. Therefore, a system is needed to enhance the efficiency of the reservation process. The reservation system at Gravito Coffee is a mobile-based system, utilizing mobile technology to simplify information retrieval. In the development process, this system employs the Extreme Programming (XP) method with an Object-Oriented approach. The stages of this method begin with planning, coding, and testing stage using black box testing. Additionally, this system can have a significant impact on the advancement of the field of computer science. Based on the results of the implemented method and system testing, the created mobile-based reservation system can help customers make reservation, thereby increasing time efficiency and assisting waiters in taking notes. It is hoped that this application will make the process of ordering at the cafe more convenient for customers, and it is expected that this ease of ordering will also contribute to increasing customer satisfaction.
Rancang Bangun Aplikasi E-Learning Berbasis Mobile Untuk Mengimplementasikan Menu Quiz dengan Metode User Centered Design Aulia Nugraheni; Sri Wulandari; RR Hajar Puji Sejati; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 5 (2024): April 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i5.1792

Abstract

Nowadays, the development of technology in the world is very rapid. Many of the latest innovations have been created to help humans in carrying out their activities, both in person and virtually. Currently, all services and services are digitized. This digitalization process is also happening in the world of education in Indonesia. As an educational institution at the junior secondary level, SMPN 1 Rembang plays an important role in the development of science. SMPN 1 Rembang must improve the quality of education it provides. Currently, the learning process at SMPN 1 Rembang is still conventional, so it has not been able to maximize the effectiveness and efficiency of the learning system. The teaching and learning process between students and teachers can only be done on condition that there is a meeting between students and teachers in the classroom directly. This research aims to develop an E-Learning system presented in a mobile-based application so that it can be used anywhere and anytime. This system is developed using PHP programming language and MySQL database that applies User Centered Design (UCD) method. This method is used to analyze the needs and design of the system which consists of fonts, layouts, and features. With this system, SMP Negeri 1 Rembang can provide a learning system to each student with a more advanced and modern because this system is able to answer all teaching and learning needs.
Penerapan Metode UCD (User Centered Design) Pada Sistem Perpustakaan Sekolah Berbasis Android Berkah Fadli Nur Ramadlan; Sri Wulandari; RR. Hajar Puji Sejati; Agus Suhendar
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 5 (2024): April 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i5.1803

Abstract

SMPN 1 Rembang is located in Losari Village, Rembang District, Purbalingga Regency. The library of SMPN 1 Rembang in carrying out its duties is still conventional such as recording in a book filling in the visitor list, borrowing and returning books. Systems that run manually often get problems such as problems that often occur books that are often returned late. This research discusses the design of an online book loan system by utilizing internet technology which is growing rapidly. This application is used to make it easier for students and teachers when borrowing books because there is no need to come directly to the library so that every process carried out becomes more effective. The method used in system development is the User Centered Design (UCD) method, in this development method there are 4 stages of the approach, namely analysis, design, evaluation, and implementation. PHP is used as a development tool in this research, namely as a programming language and MySQL as a database. The results of the research obtained while in the form of an online book lending system that can run according to its function. This application aims to facilitate library visitors in searching for books, borrowing books, and returning books so that these activities become more organized. The function of the system created to process data related to the library such as managing book data, tracking book locations, checking borrowing, borrowing time limits to related fines. Then in the admin section it also functions for member registration activities, book data, book categories, book location data, book borrowing processes, book returns and data recap reports.
Penerapan Model Waterfall pada Sistem Manajemen Jasa Tenaga Kerja Bangunan Berbasis Android Abdul Haris As'ari; Agus Suhendar
Journal of Information System Research (JOSH) Vol 5 No 2 (2024): Januari 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i2.4549

Abstract

The purpose of this research is to develop a system that can assist the community, especially in the Pemalang region, in facilitating the management of construction workforce services and reducing unemployment in the surrounding areas. The specific focus of this study will be on the community in the Pemalang region. Currently, in Pemalang, the majority of the population still seeks construction labor services through manual methods, such as visiting service providers at their residences to offer jobs. Most people rely solely on personal connections. Consequently, if a service provider is already engaged in another project, customers may struggle to find an alternative. Meanwhile, there are many unemployed service providers outside the community seeking job opportunities. Additionally, some individuals feel that the wages for these workers are either insufficient or too high, necessitating negotiations for mutually agreed-upon compensation. The proposed construction workforce management system aims to create an application that assists the community in searching for services, negotiating terms, and estimating incurred expenses. For service searches, the system will enable users to search based on skills and location, allowing customers to find service providers according to the required expertise and in nearby areas to minimize transportation costs. Negotiations can be conducted remotely to determine prices and required departure times. Customers can also calculate costs to estimate their future expenditures. Service providers can upload their services for visibility, facilitating job acquisition and ultimately reducing unemployment.