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MENINGKATKAN HASIL BELAJAR IPA MELALUI MEDIA INTERAKTIF DENGAN MENGGUNAKAN PERMAINAN PUZZLE Ruchana Mufathika; Danang Budi Setyawan
Prosiding Temu Ilmiah Nasional Guru Vol. 15 No. 1 (2023): TING XV 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

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Abstract

The research objectives were to determine' enthusiasm for learning and student learning outcomes after applying the puzzle game to students at Muhammadiyah 7 Bayat Middle School on Human Excretory System Material. The research method uses Classroom Action Research (PTK), with procedures: planning, action, observation and reflection. The research subjects were teachers and students of class VIII B. Data collection techniques used observation sheets and reflection sheets. Data analysis uses qualitative descriptive statistics. The results of the research conclude: (1) The application of interactive learning media using puzzle games is able to increase students' enthusiasm for learning during learning. Students hold discussions or exchange ideas, and students also look happy and enthusiastic about learning. Learning tends to be student-centered, and teachers play more of a role as motivators and facilitators; (2) The application of interactive learning media using puzzle games can improve student learning outcomes and learning completeness. This is because this learning model can make it easier for students to understand the subject matter. Student learning completeness in the pre-cycle was 5 students (18%), then in cycle I it increased to 18 students (64%), and in cycle II it increased again to 24 students (86%).
PENERAPAN JIGSAW COOPERATIVE LEARNING PADA MATERI ANALISIS KOMPONEN EKOSISTEM DAN INTERAKSINYA DI KELAS X Heru Akbar Nur Wakhid; Danang Budi Setyawan
Prosiding Temu Ilmiah Nasional Guru Vol. 15 No. 1 (2023): TING XV 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

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Abstract

This study aims to determine the application of the jigsaw cooperative learning model in the material of analyzing components and interactions between components in class X. The use of an inappropriate learning model affects the effectiveness and activeness of students during the learning process. An ecosystem is a complex interrelationship between living things and their environment. In this study using the jigsaw model, this model is based on the principle of collaboration and cooperation between students in groups to achieve learning goals together. The application of the Jigsaw learning model has several advantages, one of which is this model encourages collaboration and collaboration between students. They help each other, support, and are responsible for each other in achieving learning goals. The results showed that the application of the jigsaw cooperative learning model succeeded in increasing student activity during the learning process.
Development of Learning Models for Post-Earthquake Elementary School Students: Preliminary Studies Ucu Rahayu; Leonard R. Hutasoit; Mestika Sekarwinahyu; Tri Wahyuningsih; Dyah Aniza Kismiati; Danang Budi Setyawan; Dola Suciana
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6325

Abstract

Disasters including earthquakes can traumatize people, especially children. One of the impacts is impaired concentration, making it difficult for children to learn or study. Hopefully, the right learning model can help students continue to participate in learning and heal the trauma. To find out this learning model, it is necessary to carry out a process of characterizing students in post-disaster areas. Based on the results of questionnaires and interviews with teachers and students in post-disaster areas, it is known that some students are still experiencing trauma, as indicated by 51.80% of students still having difficulty concentrating on studying. It is also known that the learning style of most students is auditory because 91.10% of students learn happier when they hear the teacher telling stories. Furthermore, student’s learning styles are visual as shown by 83.90% of students enjoying reading, 80.4% of students enjoying seeing pictures, and 57.10% enjoying seeing animations. Judging from the tendency for collaboration, students prefer to study in groups. Based on these characteristics, students enjoy learning with active, interactive, and fun activities, so the AICEF learning model can be an alternative that can be used as a learning model for elementary school students in post-earthquake areas