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Development of Airfield Lighting System Digital Learning Media: An Application Usability Testing Direstu Amalia; Asep Muhamad Soleh; Adha Febriansyah; Rio Rizko; Siti Salbiah; Viktor Suryan; Virma Septiani
JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Vol. 9 No. 1 (2024): JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan)
Publisher : Graduate Program Magister Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/jmksp.v9i1.13571

Abstract

This study aims to evaluate the usefulness of a game-based learning tool called the airfield lighting system that uses both VR and AR technology in the classroom. The quantitative research method uses a survey to gather data and test the application in two classes. The application’s usability is represented by data analysis that uses the User Experience Questionnaire (UEQ) model to quantify two aspects: hedonic and pragmatic quality. The study’s findings display the means of the positive value scales, indicating that the pragmatic quality score was 2.538 and the hedonic quality score was 2.548. In addition, To gain a more comprehensive understanding of a product’s quality, we also assess the product’s measured user experience by contrasting it with the outcomes of other well-known products. The results are interpreted within the 10 percent best results range, indicating “excellent” for five instruments and “above average” for novelty instruments. The result presents six instruments of usability level: efficiency, perspicuity, dependability, stimulation, and novelty. This usability test suggests using the airfield lighting system application as the learning medium for student-centered learning.
Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality Direstu Amalia; Viktor Suryan; Virma Septiani; Yeti Komalasari; Rio Rizko; Adha Febriansyah; Siti Salbiah Ristumanda; Muhammad Kristiawan; Oke Hendra
Journal of Applied Engineering and Technological Science (JAETS) Vol. 5 No. 2 (2024): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v5i2.3253

Abstract

This study aimed to develop an innovative learning tool, AIRLIT, as an alternative practical system to enhance the learning of Airfield Lighting System (ALS) among Diploma IV Airport Engineering Technology (DIV-TRBU) cadets. The motivation behind this research stemmed from the necessity to address the challenges faced in ALS practical learning due to limited access to airport facilities. The research methodology is Waterfall Model, encompassing phases: analysis, design, implementation, system testing, and maintenance. User needs were thoroughly analyzed, particularly those of DIV-TRBU cadets, through observations and interviews with subject matter experts. The resulting AIRLIT application offers immersive simulations of ALS operations, including AR recognition of lighting tools/materials and VR visualization of airport layouts. This research succeeded in developing the AIRLIT application, and system testing revealed positive outcomes,  with the significant value for pair 1 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the experimental class pre-test and the experimental class post-test. The significant value of pair 2 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the control class pre-test and the control class post-test. The Independent sample test shows a difference in cadet learning outcomes between the learning model using AIRLIT and the conventional model, and this result indicates the effectiveness of AIRLIT in improving cadets' learning experiences and outcomes. Overall, this research underscores the significance of incorporating innovative technologies into educational practices, paving the way for enhanced learning experiences and outcomes in airport engineering training programs. The theoretical implication of this study lies in its contribution to integrating AR technology into educational settings, enhancing engagement and experiential learning. Practically, AIRLIT provides a valuable tool for ALS learning, addressing the limitations of traditional practical training methods.