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Journal : Murabbi: Pendidikan Guru Madrasah Ibtidaiyah

Integritas Pendidikan Karakter Dalam Pembelajaran IPS Apip Rudianto; Djenal Suhara; Anisa Fitriani Mutmainah
MURABBI Vol. 1 No. 1 (2022): Jurnal Murabbi
Publisher : Prodi PGMI STAI Sabili Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69630/jm.v1i1.4

Abstract

Character education is needed to form attitude, personality and morals of a nation. In its application character education can be applied through the learning process one of which is in learning social science. The study aims to determine the role of social science in the formation of learners character and to know the application or implementation of character education in social science. This research method uses literature, literature research methods though various agreed procedures. The results of this study are educators or teachers and schools play an important role in shaping the character of students through schools rules, activities that are followed and learning process. Character education is applied to students through social science tailored to the material and conditions of students. Learning methods and teacher understanding of the material also affect the development of character education. In learning social science also has the same goal as character education which is to create good citizens and have moral values.
Penerapan Permainan Gebrakan Dengan Kartu Bilangan Bulat Sebagai Media Pembelajaran Pada Pembelajaran Matematika Mohamad Yudiyanto; Deni Soidin; Djenal Suhara
MURABBI Vol. 2 No. 1 (2023): Jurnal Murabbi
Publisher : Prodi PGMI STAI Sabili Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69630/jm.v2i1.12

Abstract

This research was conducted to see that there was a significant influence in the teaching and learning process in mathematics, beside that we want to produce fun learning media. To get good quality learning media in the learning process, it is necessary to choose and plan the use of appropriate and effective learning media. Departing from these problems the researcher tried to apply a breakthrough game learning media using integer cards. Research methods using observation and library research. Based on the result of data analysis and direct observation, that the use off buzz games using integer cards as learning media in mathematics can be applied in accordance with the design and material presented. Beside that SK (competency standard) and KD (Basic Competence) mathematics subject matter of integers were achieved, judging by the indicators that both groups were able to operate integer correctly.