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Pengembangan Media ROTALI (Roda Putar Perkalian) Berorientasi Pada Pembelajaran Berdiferensiasi Materi Perkalian Kelas IV SD Negeri Purut 1 Kabupaten Probolinggo Siti Fatimah; Didit Yulian Kasdriyanto; Ludfi Arya Wardana; Ribut Prastiwi Sriwijayanti
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9373

Abstract

Penelitian ini dilatarbelakangi oleh minimnya media pembelajaran, sehingga peserta didik menjadi kurang memahami materi ajar saat pembelajaran.Tujuan penelitian ini adalah untuk mengembangkan media konkret yakni media ROTALI (Roda Putar Perkalian) yang berorientasi pada pembelajaran berdiferensiasi materi perkalian kelas IV. Metode penelitian yang digunakan adalah model ADDIE memiliki lima tahapan, yakni Analysis, Design, Development, Implementation, dan Evaluation. Hasil penelitian menunjukkan bahwa media ROTALI sangat valid. Hal ini berdasarkan hasil angket validasi oleh ahli materi memperoleh skor 92,7% yakni dinyatakan sangat baik/sangat valid, tidak perlu revisi. Selanjutnya ahli media memperoleh skor 90,7% yakni dinyatakan sangat baik/sangat valid, sedikit revisi kecil. Kemudian ahli praktisi memperoleh skor 92,7% yakni dinyatakan sangat baik/sangat valid, tidak perlu revisi. Serta, hasil uji coba kelompok kecil menunjukkan rata-rata 82,7%, yakni dinyatakan media sangat efektif. Berdasarkan ulasan tersebut dapat disimpulkan bahwa media ROTALI yang dikembangkan oleh peneliti dapat dinyatakan sangat valid dan efektif digunakan dalam kegiatan belajar mengajar. Kata Kunci : Pengembangan, Media ROTALI, Pembelajaran Berdiferensiasi.
Pengembangan Lembar Kerja Siswa (LKS) Berorientasi Pada Proyek Penguatan Profil Pelajar Pancasila Kelas V SDN Ngadisari 1 tahun Ajaran 2022-2023 Vifian Lestin Ferdina; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 2 No. 3 (2024): Jurnal Ilmu Sosial, Humaniora dan Seni
Publisher : CV. ITTC INDONESIA

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Abstract

This research is conducted due to the low ability of students to understand the material in the Pancasila Student Profile Strengthening (P5) project learning and the lack of innovative teaching tools used by educators, which leads to students' lack of enthusiasm during classroom learning. The purpose of this developmental research is to produce teaching materials for the Pancasila Student Profile Strengthening (P5) project subject aimed at creating comprehensive and meaningful learning experiences for students, with a focus on strengthening the understanding of the values of Pancasila Sustainable Lifestyle. This research method utilizes the Research and Development model according to Borg and Gall. The research procedure includes preliminary research and data collection, product planning, development of initial product format, initial field testing, product revision, main field testing, revision of operational field testing products, and refinement of the final product as the ultimate outcome. The research subjects include two content experts and one media expert for validation testing. Data collection techniques employ questionnaires or surveys. The data type is qualitative descriptive. The final score from the assessment by the content expert is a form of evaluation conducted by content expert I on the aspect of the objectives of the developed LKS product, yielding an average score of 5. This data, when interpreted, indicates that in terms of the objectives of the product developed by the researcher, it falls within the criteria of "excellent" and shows results without revisions. The assessment conducted by the instructional material expert on this aspect of the LKS product developed by the researcher also obtained an average score of 5. Based on these results, it can be concluded that the worksheets with the theme "Bhinneka Tunggal Ika" for fifth-grade students at Ngadisari Elementary School in Probolinggo are suitable for use.
Pengembangan Media Pembelajaran Pop Up Book Berorientasi Kearifan Lokal Hari Raya Karo Suku Tengger Bromo Kelas III di SDN Ngadisari I Kabupaten Probolinggo Olik Susanti; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 2 No. 3 (2024): Jurnal Ilmu Sosial, Humaniora dan Seni
Publisher : CV. ITTC INDONESIA

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Abstract

Learning media such as Pop Up Books based on local wisdom in thematic learning can be an important tool for teachers to overcome students' lack of enthusiasm and responsiveness to learning materials at school. Pop Up Books are not only valid and easy to use, but also practical as teaching materials for elementary school students. Its advantage lies in its attractiveness through 3D images that match the material, creating an interesting learning experience. In addition, the connection with local wisdom allows students to share knowledge about their local traditions, increasing interaction and exchange of information between them. Research also enables the development of innovative ideas that can be applied in educational contexts. One type of research that can be carried out is R&D research and development using the Borg & Gall development model which is narrowed down into 7 steps according to research needs. The results of the small group trial assessment showed that the media developed received a positive response (yes) of 96.6% and a negative response (no) of 6.6%. Evaluation of large group trials, the media that has been developed received a positive response of 98%, while a negative response was 8%. The results of the trials that have been carried out state that the Pop Up Book media is suitable for use in grade III elementary schools based on local wisdom that upholds the values ​​contained therein. The development of Pop Up Book Learning Media can be concluded that the media has received a good response from validators and respondents. The assessment from media experts showed a media value of 45, with a percentage reaching 80%, without any revisions, from material experts the media value was 58, with a percentage reaching 96.6% after undergoing revisions, practicality experts with a revised practicality value of 41 with a percentage 74.54%. A small group trial of 3 students on the media that had been developed received a positive response of 98%, while a negative response was 8%. A large group trial of 10 students of the media that had been developed received a positive response of 98%, while a negative response of 8% was appropriate. to use.
Pengembangan Model Pembelajaran Snowball Throwing Berorientasi Life Skill Siswa Kelas II SD Negeri Ngadisari 1 Kabupaten Probolinggo Isa Romadani; Ludfi Arya Wardana; Didit Yulian Kasdriyanto
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 2 No. 3 (2024): Jurnal Ilmu Sosial, Humaniora dan Seni
Publisher : CV. ITTC INDONESIA

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Abstract

Based on the background that has been explained, the aim of this research is to develop a Life Skill-oriented Snowball Throwing learning model for class II students at SD Negeri Ngadisari 1. This research uses the Borg and Gall development model with the first stage being research and collecting initial information, then planning and developing initial product format, then make revisions if during validation there are things that need to be improved based on input and suggestions from the validator and carry out field trials. The results of this research show that the Life Skill-oriented Snowball Throwing learning model is very good, which can be seen from the validation results from validator experts and filling out questionnaires and responses from students. Based on the validation results, media experts got 93% and can be declared very good with several suggestions. Then the material expert validation can be a percentage of 96% and can be declared very good. Meanwhile, the results of the teacher's trial got 93% and the results of the trial with students got a response of 97%.
Meningkatkan Hasil Belajar PKN Menggunakan Model Pembelajaran Inkuiri Terbimbing Pada Kelas VII MTs Raudlatul Hasaniyah Tahun Ajaran 2023 - 2024 Nasrul Ulum; Uswatun Hasanah; Didit Yulian Kasdriyanto
Jurnal Pendidikan Sosial Dan Konseling Vol. 2 No. 1 (2024): April - Juni
Publisher : CV. ITTC INDONESIA

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Abstract

Lack of educator skills in choosing learning models has a very real impact on the learning outcomes that students will achieve. Low student learning outcomes are due to lack of motivation and student activity to be directly involved in learning. So researchers are very interested in conducting research and taking action to overcome the problems that occur. At MTs Raudlatul Hasaniyah, Civics learning outcomes looked very low, so the researchers took the solution of implementing the Guided Inquiry learning model to improve students' learning outcomes and learning activities. The research subjects were 20 class VII students at MTs Raudlatul Hasaniyah. This research was carried out in the Classroom Action Research (CAR) model. The data collection process is through observation, interviews, documentation and learning outcomes tests. The data analysis process uses qualitative descriptive and quantitative descriptive. The results obtained showed an increase from cycle 1, the average learning outcome was 59 to 81.75 in cycle 2 and the average student learning activity in cycle 1 was 49.09 to 76.36 in cycle 2. This means that the use of the Guided Inquiry learning model is very significantly to improve student learning outcomes and learning activities.
Hasil Belajar Siswa Ppkn Pada Materi Norma Kesopanan Melalui Metode Snowball Throwing Kelas VIII Di SMPN 2 Sumberasih Rusdianto Adi Wijaya; Uswatun Hasanah; Didit Yulian Kasdriyanto
Jurnal Pendidikan Sosial Dan Konseling Vol. 2 No. 2 (2024): Juli - September
Publisher : CV. ITTC INDONESIA

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Abstract

The learning process with the conventional lecture model still does not give a deep impression to students. Teachers provide more explanations than finding out how far students can receive and understand the information conveyed. This problem then it is appropriate in teaching to do an innovation. In this case, teachers as educators must be able to use learning strategies that can attract students' attention to follow the lesson. This is the problem of this research is how Student Learning Outcomes Against the Snowball Throwing Cooperative Method which aims to find out how the Snowball Throwing learning method affects student learning outcomes. This research method uses a descriptive qualitative method. Data collection techniques in this study are by conducting observations, interviews, tests, and documentation. The results of the study using the Snowball Throwing learning model went quite well with several stages implemented by the teacher in learning activities, namely: the teacher explains the material being studied, the teacher divides students into 4 groups and orders the group leader to repeat the material, each group leader turns to their own group then repeats the material to their group, the teacher gives one worksheet to each group to record questions related to the material being studied, the paper will be formed into a ball and thrown to another group within 20 minutes, after which each group will get one ball of paper containing questions and the teacher gives each group a period of time to answer the questions then representatives from each group will present their results in front of the class until all groups have finished presenting their results.
PENGEMBANGAN KOMIK BAHASA INDONESIA (KOMINDO) UNTUKMENINGKATKAN KEMAMPUAN LITERASI SISWA KELAS IV SDI AINUR RAHMAH PROBOLINGGO Muhimma Yatun Nisa'ul Ulya; Didit Yulian Kasdriyanto; Faridahtul Jannah
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol 35 No 1 (2023): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.351.01

Abstract

This study aims to develop Indonesian Language Comics (KOMINDO) media for Improving Students' Literacy abilities, as assessed through validation by experts and assessment through student response questionnaires. The type of research used is the Research and Development (R&D) ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research was carried out at SDI Ainur Rahmah in class IV A as the experimental class and class IV B as the control class. The instruments used in this study were interviews, material expert validation questionnaires, media experts, and literacy skills tests. The results of this research and development indicate that Indonesian comics are categorized as very feasible through validation by material experts, who obtained a score of 68, and media experts, who obtained a score of 71 with revisions according to suggestions, while the results of the literacy test show an increase of 21% in the control class and the experimental class. It can be concluded that Indonesian comics to improve students' literacy skills are stated to be very suitable for use in the learning process in class. Abstrak Penelitian ini bertujuan untuk mengembangkan media Komik Bahasa Indonesia (KOMINDO) dalam Meningkatkan Kemampuan Literasi Siswa dinilai melalui validasi oleh para ahli dan penilaian melalui angket respon siswa. Jenis penelitian yang digunakan yaitu Research and Development (R&D) model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDI Ainur Rahmah pada kelas IV A sebagai kelas eksperimen dan kelas IV B kelas Kontrol. Instrumen yang digunakan pada penelitian ini yaitu wawancara, angket validasi ahli materi, dan ahli media serta tes kemampuan literasi. Hasil penelitian dan pengembangan ini menunjukkan bahwa komik bahasa Indonesia dikategorikan sangat layak melalui validasi oleh ahli materi memperoleh skor 68 dan ahli media memperoleh skor 71 dengan revisi sesuai saran, sedangkan hasil tes kemampuan literasi terjadi peningkatan 21% pada kelas kontrol dan kelas eksperimen. Dapat disimpulkan bahwa komik bahasa Indonesia untuk meningkatkan kemampuan literasi siswa dinyatakan sangat layak digunakan pada proses pembelajaran di kelas.
PENERAPAN MEDIA TEKA-TEKI PINTAR (TTP) UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA PADA PERKALIAN DAN PEMBAGIAN KELAS 3 SD NEGERI DRINGU Komaria Aziza; Didit Yulian Kasdriyanto; Faridahtul Jannah
PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta Vol 35 No 1 (2023): Parameter
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/parameter.351.02

Abstract

This study aims to determine the Increase in Activity and Learning Outcomes of Grade 3 Students of Dringu Public Elementary School in learning Mathematics in multiplication and division by using the Smart Puzzle (TTP) media. The number of grade 3 students consisted of 25 students with details of 10 male students and 15 female students. This type of research was Classroom Action Research which was carried out in 2 cycles while the stages in conducting this research included the planning stage, implementation, observation, and reflection. Data collection was obtained through interviews, observation, tests and documentation techniques. The data obtained in the Student Learning Outcomes study increased after applying the Smart Puzzle (TTP) media, which can be seen from the results of the students' pre-action, namely only 6 students (24%) got a complete score and 19 students (76%) got an incomplete score. In cycle 1 there was a slight increase, that is, 15 students (60%) got a complete score and 10 students (40%) got an incomplete score. The results of observations of teacher activities in cycle I obtained a value of 83.3 while the results of observations of student activities obtained a value of 79.5. In cycle 2 there was also an increase in learning outcomes, namely there were 22 students (88%) getting a complete score and 3 students (12%) getting an incomplete score. The results of observations of teacher activities in cycle II obtained a value of 97 while the results of observations of student activities obtained a value of 88.6. Thus it can be concluded that the Application of Smart Puzzle Media (TTP) can Increase the Activity and Learning Outcomes of Mathematics in the multiplication and division of Class 3 Students of SD Negeri Dringu. Abstrak Penelitian ini bertujuan untuk mengetahui Peningkatan Aktivitas dan Hasil Belajar Siswa Kelas 3 SD Negeri Dringu dalam pembelajaran Matematika pada perkalian dan pembagian dengan menggunakan media Teka-Teki Pintar (TTP). Adapun jumlah siswa kelas 3 terdiri dari 25 siswa dengan rincian siswa laki-laki berjumlah 10 dan siswi perempuan berjumlah 15. Jenis penelitian ini adalah Penelitian Tindakan Kelas (Classroom Action Research) yang dilaksanakan dalam 2 siklus adapun tahapan dalam melakukan penelitian ini meliputi tahap perencanaan, pelaksanaaan, observasi, dan refleksi. Pengumpulan data diperoleh melalui teknik wawancara, observasi, tes, dan dokumentasi. Data yang diperoleh pada penelitian Hasil Belajar Siswa setelah diterapkan media Teka-Teki Pintar (TTP) meningkat yaitu dapat dilihat dari hasil pratindakan siswa yaitu hanya 6 siswa (24%) mendapat nilai tuntas dan 19 siswa (76%) mendapat nilai belum tuntas. Pada siklus 1 mengalami sedikit peningkatan yaitu terdapat 15 siswa (60%) mendapat nilai tuntas dan 10 siswa (40%) mendapat nilai belum tuntas. Untuk hasil observasi aktivitas Guru pada siklus I memperoleh nilai sebesar 83,3 sedangkan hasil observasi aktivitas siswa memperoleh nilai sebesar 79,5. Pada siklus 2 juga mengalami peningkatan hasil belajar yaitu terdapat 22 siswa (88%) mendapat nilai tuntas dan 3 siswa (12%) mendapat nilai belum tuntas. Untuk hasil observasi aktivitas Guru pada siklus II memperoleh nilai sebesar 97 sedangkan hasil observasi aktivitas siswa memperoleh nilai sebesar 88,6. Dengan demikian dapat disimpulkan bahwa Penerapan Media Teka-Teki Pintar (TTP) dapat Meningkatkan Aktivitas Dan Hasil Belajar Matematika pada perkalian dan pembagian Siswa Kelas 3 SD Negeri Dringu.