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Journal : Jurnal Lazuardi

ANALISIS BUTIR SOAL ULANGAN AKHIR SEMESTER GENAP MATA PELAJARAN BAHASA INDONESIA KELAS X SMA NEGERI 2 KUPANG TIMUR TAHUN AJARAN 2022/2023. Benu, Desi Sepriana; Margareta, Karus M.; Nitbani, Semuel H.; Nai, Firmina A.
Jurnal Lazuardi Vol 7 No 1 (2024): JURNAL LAZUARDI EDISI XII BULAN MARET
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53441/jl.Vol7.Iss1.105

Abstract

The main problem in this research focuses on the distribution of levels in the Cognitive domain in the end-of-semester exam questions for class X Indonesian Language at SMA Negeri 2 Kupang for the 2022/2023 academic year. The final even semester test questions for the Indonesian Language subject are used as research data as analysis material to determine the distribution of levels in the Cognitive domain in the questions. This research uses learning evaluation theory according to the views of Slameto (2001) as a reference to determine the distribution of levels in the Cognitive domain in the questions. The method used is descriptive quantitative. The data collection technique in this research uses a collection technique with research data documents which are analyzed and described to obtain research results. The results of this research show that of the 30 question numbers analyzed, it was found that 1 question was at cognitive level C1 (3%), C2 had 18 questions (60%), C3 had 3 questions (10%), C4 had 1 7 questions (24%), C5 amounted to 1 question item (3%) and C6 cognitive level was not distributed in the final semester assessment questions. Based on the analysis results obtained, it can be concluded that these questions are not suitable to be used as test questions and must be revised.
KEMAMPUAN MENGONVERSI TEKS CERITA RAKYAT MENJADI NASKAH DRAMA OLEH SISWA KELAS XI BAHASA SMAN 1 TAEBENU BAUMATA KUPANG Topo, Lidwina; Robot, Marselus; Margareta, Karus M.
Jurnal Lazuardi Vol 7 No 2 (2024): Vol 7 No 2 (2024): JURNAL LAZUARDI EDISI XIII BULAN JUNI
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53441/jl.Vol7.Iss2.119

Abstract

This thesis written by Lidwina Mariana Topo with the title “The Ability to Convert Foklore Texts Into Drama Script by Class XI Language SMAN 1 Taebenu Baumata Kupang”. Supervisior by Dr. Marselus Robot, M.Si. and Dra. Karus M. Margareta, M.Pd. The main problem in this research is how is the ability of class XI Language SMAN 1 Taebenu Kupang Baumata Kupang students in converting folklore text into a drama script? The purpose of this research is to datermince the students’ ability in converting a folk tale text into a drama script. In this research, the reseacher conducted a performance test on students of class XI Language SMAN 1 Taebenu Baumata Kupang, as research subjects with a total of 19 research subjects.Reseachers will collect data which will then be analyzed based on the aspect of the assessment of drama script. This type of research is a qualitative descriptive, because the data collected will be analyzed as a category of words not numbers. The result showed: (1) Students skills in converting folklore texts into drama scripts There are 9 or 47% of students successful obtainingcompleteness when converting a drama script from a folk tale; (2) Then the average ability ofclass Language SMAN 1 Taebenu Baumata Kupang is 62,8. Thus, it can be concluded that theability to convert folklore texts into drama scripts in class Language SMAN 1 Taebenu Baumata Kupang is still in the poor category and still needs a lot of practice to be able to writw/convert, especially writing a drama script.
Peningkatan Keterampilan Menulis Siswa Kelas XB SMA Negeri 5 Kupang Melalui Pengembangan Bahan Ajar Interaktif Berbasis Canva Akanfani, Crosby; Margareta, Karus M.; Djerahi, Evarista Yulia
Jurnal Lazuardi Vol 7 No 3 (2024): Vol 7 No 3 (2024): JURNAL LAZUARDI EDISI XIV BULAN SEPTEMBER
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53441/jl.Vol7.Iss3.120

Abstract

Penelitian ini dilatarbelakangi oleh terbatasnya referensi pembelajaran yang digunakan siswa Kelas XB SMA Negeri 5 Kupang dalam menulis pada pembelajaran Bahasa Indonesia. Penelitian ini bertujuan untuk meningkatkan keterampilan menulis siswa kelas XB SMA Negeri 5 Kupang dengan menggunakan bahan ajar interaktif berbasis Canva. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang melibatkan 36 siswa SMA Negeri 5 Kupang kelas XB tahun ajaran 2023/2024. Alat yang digunakan dalam penelitian ini adalah observasi, wawancara dan tes yang semuanya dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa (1) hasil penilaian siswa meningkat dari siklus I ke siklus III yaitu masing-masing mencapai 75%, 90% dan 95% yang melampaui Kriteria Ketuntasan Tujuan Pembelajaran (KKTP) dengan nilai 88; (2) guru sudah menunjukkan peningkatan dalam membuat bahan ajar terbuka interaktif dengan menggunakan aplikasi Canva; dan (3) siswa memiliki respon positif ketika menggunakan bahan ajar interaktif karena lebih mudah dipahami. Hasil penelitian menunjukkan bahwa, (1) Hasil penilaian siswa meningkat dari siklus I ke siklus III yaitu 75%, 90%, 95% dan melampaui Kriteria Ketuntasan Sasaran Pembelajaran (KKTP) dengan nilai 88; (2) Telah terjadi peningkatan keterampilan guru dalam mengembangkan bahan ajar interaktif berbasis aplikasi Canva; (3) Siswa memberikan respon positif ketika menggunakan bahan ajar interaktif karena lebih mudah dipahami, menarik, serta dapat digunakan kapan saja dan dimana saja. Simpulan dari penelitian ini yaitu pengembangan bahan ajar interaktif berbasis Canva mampu meningkatkan motivasi belajar siswa kelas XB SMA Negeri 5 Kupang tahun pelajaran 2023/2024. Kata Kunci: Motivasi Belajar, Canva, Pembelajaran Bahasa Indonesia
Peningkatkan Ketrampilan Membaca Siswa Kelas XB SMA Negeri 5 Kupang Melalui Penggunaan Media Wordwall Pasos, Arnaldo D. S.; Margareta, Karus M.; Djerahi, Evarista Yulia
Jurnal Lazuardi Vol 7 No 3 (2024): Vol 7 No 3 (2024): JURNAL LAZUARDI EDISI XIV BULAN SEPTEMBER
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53441/jl.Vol7.Iss3.121

Abstract

Abstract The aim of this research is to improve students' ability to learn and read through the use of the educational game media Wordwall in the XB class of SMA Negeri 5 Kupang. Initial observations show that the monotonous and non-interactive Indonesian language learning method causes students to be less interested and active. Classroom Action Research (CAR) was used, which consists of four phases: planning, implementation, evaluation, and reflection. The research was conducted in three cycles, and each cycle involved various efforts to improve the learning process. The research results showed that students improved their reading skills and their learning engagement after using Wordwall media. The results of observations and interviews show that students are more interested and involved in learning, and the formative assessment scores increase. Therefore, students at SMA Negeri 5 Kupang improve their reading and learning skills by using Wordwall media. Keywords: reading skills, Wordwall, educational game media, Classroom Action Research, SMA Negeri 5 Kupang