Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR SISWA MATA PELAJARAN IPS PADA SISWA KELAS V SD NEGERI SUMBERTAMAN 2 KOTA PROBOLINGGO Anugrah, Adetegar Youliyan Primadani; Didit Yulian K; Shofia Hattarina
Sindoro: Cendikia Pendidikan Vol. 3 No. 8 (2024): Sindoro: Cendikia Pendidikan
Publisher : CV SWA Anugrah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v3i8.2526

Abstract

Primadani, Adetegar Youliyan. 2024. Pengaruh Model Pembelajaran Kooperatif Tipe STAD Terhadap Hasil Belajar Siswa Mata Pelajaran IPS Pada Siswa Kelas V di SD Negeri Sumbertaman 2 Kota Probolinggo. Skripsi, Program Studi Pendidikan Guru Sekolah Dasar. Fakultas Keguruan dan Ilmu Pendidikan Universitas Panca Marga Probolingo. Pembimbing (I) Didit Yulian Kasdriyanto, S.Pd.,M.Pd, Pembimbing (II) Shofia Hattarina, S.Pd.,M.Pd.
Pelatihan Pemanfaatan Game Edukasi Berbasis code.org Pada Pembelajaran di SDN Kedungdalem II Faridahtul Jannah; Shofia Hattarina
MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat Vol. 1 No. 6 (2023): Desember : MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mengabdi.v1i6.334

Abstract

Training on the Use of Code.org-based Educational Games in Delivering Material in Schools is a community service activity which aims to improve teachers' skills in using video-based learning media. This activity was carried out at SDN Kedungdalem II, attended by 12 teachers. This abstract explains the reasons for choosing this topic, namely to overcome challenges in delivering material in schools and utilizing the potential of technology in the learning process. The method used is interactive training and direct practice in creating and editing educational games for learning. During the training, teachers were provided with knowledge about code.org-based educational game concepts and technical skills to create interesting and effective educational games. The results of the training show an increase in teacher skills in using code.org-based educational games and more active student participation in learning. Teachers report increased student learning motivation and better understanding of concepts after implementing code.org-based educational games in the classroom. The conclusion from this activity is that this training succeeded in providing significant benefits for teachers and students. Using educational games based on code.org can improve the quality of learning and produce a more interactive learning environment