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Game Based Learning (GBL) Dalam Meningkatkan Keterampilan Penalaran Mahasiswa Bidang Teknik & Teknologi: Faktor Kebutuhan, Konsep dan Media Andeni, Afra Nabilah; Trema, Frendy Khan; Amalia, Direstu; Komalasari, Yeti; Nugraha, Minulya Eska
Journal of Engineering and Transportation Vol. 2 No. 1 (2024): Journal of Engineering and Transportation
Publisher : Cipta Kind Publisher

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Abstract

Game-based learning (GBL) is one of the learning systems that we often encounter among students these days. GBL utilizes games as a tool to achieve learning objectives where the games presented can be digital games, traditional games, or role-playing games. Previous research or relevant research has a crucial role in a research or scientific article. This research is useful to strengthen the theory and understand the relationship or influence between the variables studied. This article reviews the factors that influence Game Based Learning (GBL) in improving students' reasoning skills, namely needs, concepts and learning media in engineering and technology. The purpose of writing this article is to build a hypothesis of the influence between variables to be used in further research. The research methodology used is descriptive qualitative with the results of literature review articles in the form of: 1) needs affect game-based learning (GBL) in improving the reasoning skills of engineering and technology students; 2) concepts affect game-based learning (GBL) in improving the reasoning skills of engineering and technology students; and 3) media affect game-based learning (GBL) in improving the reasoning skills of engineering and technology students. This research is expected to provide a deeper understanding of the important role of reasoning skills in engineering and technology learning, as well as the benefits of GBL to improve these reasoning skills.
Pelatihan Dasar Las Listrik untuk Masyrakat Sekitar Politeknik Penerbangan Palembang Setiyo, Setiyo; Soleh, Asep Muhamad; Handayani, Ni Putu Heni; Trema, Frendy Khan
Jurnal Pengabdian Kepada Masyarakat (JPKM) Langit Biru Vol 5 No 02 (2024): Jurnal Pengabdian Kepada Masyarakat (JPKM) Langit Biru
Publisher : Politeknik Penerbangan Indonesia Curug

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54147/jpkm.v5i02.1213

Abstract

Welding can be interpreted as joining two pieces of metal to the point of metal recrystallization, with or without additional materials, and using heat energy as a solvent for the material to be welded. This community service activity is in the form of basic electric welding training activities that aim to provide knowledge and skills for the community in the field of welding using electric welding equipment. The benefits of providing this knowledge of skills are that participants can use electric welding equipment correctly, apply safety procedures when welding, and create new jobs. Community service activities were conducted at Kalimarau Berau Airport with participants from airport employees and the surrounding community. The method used was training, carried out by providing welding theory and practice. Participants were provided with occupational safety and health materials as a procedure for welding practice using electric welding equipment. The implementation of community service activities succeeded in increasing the knowledge of participants, with an average value of good as measured by the welding practice results. Hopefully, this activity can improve the skills of the community around the airport in the field of electric welding.