Andi Asrafiani Arafah
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PENGARUH MEDIA LAGU TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 007 SUNGAI PINANG Ade Lilis Suryani; Sukriadi; Muhlis; Andi Asrafiani Arafah; Muhammad Sultan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18528

Abstract

The aim of this research is to find out how the use of song media affects the mathematical learning results of students geometric concepts classroom V SD State 007 Sungai Pinang. This research is done using quantitative methods with experimental quasics. The data collection technique used is with tests. The tests used in this research are pre-test and post-test that have been tested for validity and reliability. In this study, the t test was used to analyze data that had been distributed normally and homogeneously. The results of the study showed that the mathematical learning results in the experimental class obtained an average score of 78.25, whereas in the control class the average score was 65.65. The data analysis performed using the t (Independent Sample t-Test) with the program SPSS 25.0 indicated that the sig value (2-tailed) = 0.001. Based on the decision-making of the Independent t-test, Hα was accepted and H0 was rejected. Therefore, since the sig (2-tailed) is less than 0.05, it can be concluded that there is or is an influence of the media of the song on the mathematical learning outcomes of the student geometric material classroom V SD State 007 Sungai Pinang school year 2023/2024.
PENGEMBANGAN PERMAINAN TRADISIONAL BELINCAR SEBAGAI MEDIA PEMBELAJARAN MATERI UNSUR BENTUK KELAS I DI SD NEGERI 007 SUNGAI KUNJANG Alikta Zahra Sausana Mekarayu; Muhlis; Sukriadi; Andi Asrafiani Arafah; Andi Alif Tunru
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18530

Abstract

Traditional games are very rarely played by children due to the rapid development of technology. One game that is very rarely played is belincar. This game can be collaborated with learning material on the elements of shape because this material is visual and students still have difficulty distinguishing between these shapes if they only use books. This development uses the Research and Development (RnD) method with the ADDIE development model which consists of five stages, namely Analysis, Design, Development, Implementation and Evaluation. The research results from this development are in the form of a traditional belincar game which can be used in form elements of fine arts subjects. This media has been tested for its validity and practicality by several experts and user responses. Media experts obtained a validity level of 97% in the very valid category, material experts obtained a validity level of 98% in the very valid category, and language experts obtained a validity level of 97% in the very valid category. Then, the assessment of the practicality of the traditional belincar game as a learning medium for the form element material was stated to be very practical with the results of the questionnaire responses from students and teachers. The results of small-scale trials on students obtained 99% in the very practical category, then the results of large-scale trials on students obtained 97% in the very practical category, and the results of the teacher response assessment obtained 98% in the very practical category.