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Journal : Jurnal Pengembangan Sistem Informasi dan Informatika

Game Edukasi Anak Usia Dini Berbasis Android Menggunakan Adobe Flash CS6 Ani Hartati; Fajriyah Fajriyah; Khana Wijaya
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 2 No. 1 (2021): Jurnal Pengembangan Sistem Informasi & Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v2i1.559

Abstract

In this method the author uses the UCD (User Centered Design) system development method and analysis and system design tools using a Flowchart (Flowchart) programming language used JAVA language with Adobe Flash CS6 application. This application was created aiming to be able to help early childhood, kindergarten/PAUD level students as well as teachers and parents in introducing and teaching letters, numbers, fruit, colors, animals, shapes and vehicles.
Implementasi Metode UCD (User Centered Design) Pada Rancang Bangun Sistem Informasi Perpustakaan: Studi Kasus : SMK Negeri 1 Gelumbang Ekta Noviyanti; Andi Christian; Khana Wijaya
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 2 No. 2 (2021): Jurnal Pengembangan Sistem Informasi & Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v2i2.561

Abstract

Libraries play an important role in advancing the institute of education because the library is a place to improve knowledge for the students. In the library of SMK Negeri 1 Gelumbang running processes such as member registration, input data on prospective member, borrowing and returning books, book data input and book catalog still written in the ledger. Avoid delays in the system library service SMK Negeri 1 Gelumbang, it is necessary to design an information system library that can help and easier the activities of the circulation of the books. In the information system library SMK Negeri 1 Gelumbang uses (User Centered Design) dan UML (Unified Modeling Language) as well as for language programmer PHP with a MySQL database.Hopefully with this library information system it can solve the problems which exist in the library and can help in the development of science students.
Rancang Bangun Sistem Informasi Akademik Berbasis Web: Studi Kasus: SD Negeri 18 Tanah Abang Putri Marlina Ariansyah; Khana Wijaya
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 2 No. 3 (2021): Jurnal Pengembangan Sistem Informasi & Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v2i3.562

Abstract

SD Negeri 18 Tanah Abang is one of the elementary schools located in Tanjung Dalam Village. In line with the rapid development of technology, there are demands on educational institutions or others to provide fast, precise, and accurate information. In processing the data, SD Negeri 18 Tanah Abang has not used a computerized system, therefore the research conducted by the author aims to create an Academic Information System so that it can help and facilitate data processing.
Penerapan Metode Prototype Pada Perancangan Sistem Administrasi Pembayaran Karate Berbasis Website: Studi Kasus Lemkari Prabumulih Uci Pratiwi; Khana Wijaya; Fajriyah Fajriyah
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 2 No. 3 (2021): Jurnal Pengembangan Sistem Informasi & Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v2i3.563

Abstract

The development of information technology, especially the internet, is certainly welcomed by all circles, one of which has even penetrated the world of organizations. Lemkari Kota Prabumulih is a sports organization located in Prabumulih City which is engaged in the sport of karate. The system applied in several lemkari karate training locations in Prabumulih is still done manually. If a payment transaction occurs, management records the payment into a manual written ledger and only recapitulates the records in Microsoft Office Excel. So that sometimes there are often errors in recording data, errors in recording data for those who have made payments because the participants are mostly small children, the time is reduced due to slow manual data recording so that it is not effective in training due to the slow service of trainers to participants who make payments. Therefore, it is necessary to have a website-based system for every administrative service in order to facilitate the process of good data management and data transparency for trainers, participants, and participants' parents. This website was created using the PHP (Personal Hypertext Preprocessor) programming language with MySQL Database storage and using UML (Unifield Modeling Language) as a design method.
Rancang Bangun E-Learning System Pada SMK Pratiwi Prabumulih Menggunakan PHP & MySQL Juliansyah Juliansyah; Khana Wijaya; Muchlis Muchlis
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 2 No. 4 (2021): Jurnal Pengembangan Sistem Informasi & Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v2i4.564

Abstract

Along with the development of internet technology, e-learning began to be developed. Thus encouraging the authors to maintain the quality of education by applying e-learning at Pratiwi Prabumulih Vocational High School. E-learning is one of the tools to improve the efficiency and effectiveness of performance in the teaching and learning process. E-learning is a web-based system developed using the PHP programming language, HTML document types and MySQL to manage databases. The research method used is the system development method, namely the waterfall method. The system design method with a functional approach is described using UML (Unified Modeling Language). With the web-based e-learning system, the teaching and learning process can be accessed in all places anytime and anywhere without time restrictions. E-learning supports functions/features (upload and download) of data in the form of document content. E-learning is also able to display online questions or exams and score results so that it helps in the learning process