Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Journal of Applied Computer Science and Technology (JACOST)

Pengembangan Game Molemash di Android Menggunakan Metode Rapid Application Development Agus Cahyo Nugroho
Journal of Applied Computer Science and Technology Vol 1 No 1 (2020): Juni 2020
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v1i1.6

Abstract

As we know the game is one of the interesting applications found in gadgets. Many people who play games use their gadgets. The fans of this game come from various age segments. Although the majority is dominated by children and adolescents. Molemash is one of the popular games since time immemorial. This Molemash game is played by touching certain characters that appear on the gadget's screen. The aim of developing this Molemash game is as a media to entertain children during the Covid-19 pandemic. Another goal is to introduce programming to today's parents. The development method used is Rapid Application Development (RAD). One application that supports the RAD method is MIT App Inventor 2. MIT App Inventor 2 is one of the tools that supports the RAD method because it implements block programming so that it allows efficiency in terms of program lines that must be written. One block at MIT App Inventor 2 represents dozens or even hundreds of program lines. Users only need to arrange the blocks according to the desired logic flow. Therefore MIT App Inventor 2 is suitable for rapid software development. The result of developing this Molemash game is that children get alternative entertainment during the Covid-19 pandemic. Whereas in terms of parents get new knowledge related to game development on Android.
Sistem Presensi Online Berdasarkan Metode Rapid Application Development Menggunakan Block Programming Agus Cahyo Nugroho
Journal of Applied Computer Science and Technology Vol 2 No 1 (2021): Juni 2021
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v2i1.107

Abstract

Today, the millennial generation is increasingly inseparable from gadgets. Most of their time is spent interacting using these gadgets. So that even during lectures, they can be sure that they will continue to interact using these gadgets. When this millennial generation is undergoing lectures in the classroom, usually attendance will be circulated using a paper attendance list and students must sign the paper as proof of class attendance. This often creates problems when there are students who leave their presence through classmates. The solution to this problem is to develop a mobile-based online presence system. The urgent need for an online presence system causes the system to be developed quickly. The suitable method for rapid system development is Rapid Application Development (RAD). This QRCode-based online attendance system has succeeded in overcoming the problem of entrusting presence through classmates.
Pengembangan Chatbot “Ciovita” Virtual Assistant Cioccolato Brownie Semarang Dengan Metode Waterfall Elita Natalia Sugianto; Jessica Aurelia Sujangga; Novita Delvia; Verdiana Ayustika; Agus Cahyo Nugroho
Journal of Applied Computer Science and Technology Vol 3 No 2 (2022): Desember 2022
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v3i2.348

Abstract

Cioccolato brownie is a business engaged in the food business, namely brownies. In doing business, Cioccolato brownie performs the traditional process of presenting information to consumers to obtain product and development information. Where by contacting and communicating through the admin or business owner via short messages. Therefore, consumers will take a long time to get the desired business or product information. Meanwhile, business owners or admins also become inefficient and inefficient in running a business, because they must be effective in sending messages that may be carried out between one consumer and another. Therefore, to overcome the problems faced by Cioccolato brownie, a virtual assistant chatbot based on website, line and telegram was created. A virtual assistant chatbot named Ciovita. The method used in the development of a virtual assistant with the Waterfall Model is modeled with Usecase, activity diagram and sequence. The final result of the development of this virtual assistant chatbot is a website, line and telegram that can facilitate the provision of product information on Cioccolato brownie, so that it will help Cioccolato brownie in carrying out its business activities more effectively and efficiently.