JGGAG (Journal of Games, Game Art, and Gamification)
Vol 4, No 1 (2019)

Mengenal Aksara Bali: Balinese Script Game Education based on Mobile Application

Andika, I Gede (Unknown)
Saputra, Daniel Eka (Unknown)
Yanti, Christina Purnama (Unknown)
Indrawan, Gede (Unknown)

Article Info

Publish Date
16 Sep 2019


Balinese Scriptwriting, as one of Balinese cultural richness, is going to extinct because of its decreasing use. Governor of Bali expressed concern about the increasingly diminishing interest of the community, especially among the younger generation using it. This research focused on the development of a Balinese Script game education based on a mobile application called Mengenal Aksara Bali. In this research area, Mengenal Aksara Bali offered a solution as an application that is not only for playing but also provided features for learning Balinese Script glyphs (basic syllables and numbers). Mengenal Aksara Bali was implemented by using Construct (a powerful game creator designed especially for 2D games). Through Black Box testing, its functions in the application were running as expected.

Copyrights © 2019

Journal Info





Arts Computer Science & IT


The Journal of Games, Game Art, and Gamification (JGGAG) is a double blind peer-reviewed interdicipinary journal that publishes original papers on all branches of the academic areas and ...