IJEEIT (International Journal of Electrical Engineering and Information Technology )
Vol 3 No 1 (2020): March 2020

Fostering Innovation of Thinking for Student-Facing Mathematics Difficulty Through Commercial Sport Video Games

Herfa Maulina Dewi Soewardini (Universitas Negeri Surabaya)
Hery Setiyawan (Universitas Wijaya Kusuma Surabaya)
Dwi Juniati (Universitas Negeri Surabaya)
Siti Khabibah (Universitas Negeri Surabaya)
Abdul Talib bin Bon (University Tun Hussein Onn Malaysia)



Article Info

Publish Date
22 Jul 2020

Abstract

Every student likes a game that can keep him entertained by the many lessons at school. When they find it difficult to understand mathematical concepts in class, they tend not to show innovation in thinking when completing practice questions. Students mostly access video games via smartphones to forget learning difficulties. Furthermore, designed digital audio media related to sports and that obtained by students, namely commercial sports video games. From the results of the study, it turns out students who play commercial sports video games show innovative thinking skills, more comfortable to learn concepts, and enjoy mathematics. They can interpret according to what is in the scheme and written using a mathematical model.

Copyrights © 2020






Journal Info

Abbrev

ijeeit

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

is an open-access journal publishing original research from across all areas of the Electrical Engineering and Information Technology We offer our authors a highly respected home for their research. Partnering with our extensive network of expert peer reviewers, our editorial team provides rigorous, ...