INOVISH JOURNAL
Vol 3, No 2 (2018): INOVISH JOURNAL, Vol 3, No 2 - 2018

THE USE OF SPELLING BEE GAME TO INCREASE THE STUDENTS’ VOCABULARY MASTERY OF THE SEVENTH GRADE AT SMPN I BANTAN

Wan Julia Mayasari (STAIN Bengkalis)



Article Info

Publish Date
30 Dec 2018

Abstract

The aim of the study was to find out the effect of using Spelling Bee game on students’ vocabulary mastery before and after being taught by using this game. Simple random sampling was used to determine the sample where 20 students in controlled class and 20 students in experimental class. There were three formulations of the problem: a) How is the students’ vocabulary mastery before being taught by using spelling bee game. b) How is the students’ vocabulary mastery after being taught by using spelling bee game. c) Is there any significant effect by using spelling bee game on students’ vocabulary mastery of the seventh grade at SMPN I Bantan. Based on the result of the test mean score of experimental class was 83, controlled was 67, 5 and ttestwas 6, 18. It showed that ttest is higher than ttablein 1% and 5%(2.02 ≤ 6, 18 ≥ 2.69).  It meant that Ha was accepted and Ho was rejected. On the other hand, Spelling Bee Game was effective to increase the students’ vocabulary mastery of the seventh grade at SMPN I Bantan.

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Journal Info

Abbrev

IJ

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

INOVISH JOURNAL: Journal of Language and Innovation and English Language Teaching is committed to exploring the broad areas of language, creativity and innovation using language as a medium of information and highlighting issues in ELT. Preference is given to articles of English language; articles ...