Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya
Vol 43, No 1: Februari 2020

Pengembangan Bahan Ajar Simulasi Digital Bermuatan Model Edutainment untuk Menumbuhkan Keaktifan Belajar Siswa Kelas X TKJ di SMK Negeri 2 Turen

Achmad Darmo Joyo (Universitas Negeri Malang, Indonesia)
Setiadi Cahyono Putro (Universitas Negeri Malang, Indonesia)
Heru Wahyu Herwanto (Universitas Negeri Malang, Indonesia)



Article Info

Publish Date
27 Oct 2020

Abstract

Based on an interview, 88 percent from 34 students received a score below the minimal completeness criteria in Digital Simulation subject because students were passive in the learning and the usage of uninteresting learning material. This developmental research aimed to design and develop the mobile-based digital simulation learning material to improve students' activeness in Class X TKJ, Public High School Vocational High School 2 Turen and tested the feasibility of teaching materials as learning supplements. This research used the ADDIE model, containing: (1) analyze, (2) design, (3) develop, (4) implement, and (5) evaluate. The feasibility test was performed in Class X TKJ students in Digital Simulation subject. Based on the obtained data, the material validation test from experts was 95 percent, media test from experts obtained 98.74 percent, small group test was 91.2 percent, and field test obtained 94.65 percent. It could be concluded that Simulation Digital learning material was in very feasible category.

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Journal Info

Abbrev

teknologi-kejuruan

Publisher

Subject

Education Social Sciences

Description

The Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya publishes manuscripts in a wide variety of research areas in the field of engineering education. This journal published articles containing conceptual ideas, literature review, application of the theory, and book review ...