SOSIOHUMANIORA: Jurnal Ilmiah Ilmu Sosial dan Humaniora
Vol 6 No 2 (2020): Agustus 2020

Recognizing The Children English Vocabulary Input Through Internet

Adhi Kusuma (Universitas Sarjanawiyata Tamansiswa)
Victa Sari Dwi Kurniati (Universitas Sarjanawiyata Tamansiswa)



Article Info

Publish Date
01 Aug 2020

Abstract

It cannot be denied that children nowadays are very familiar with Internet. They mostly use internet connection for playing games rather than supporting their school assignments. Most online games the children play are imported from abroad so that language used is mostly English. As a result, children frequently pick up many English words from the game naturally. The present study is the continuous study of the vocabulary learning strategy mapping among 28 primary school students on grade 5 using the VOLSQUES survey. From the survey, the researcher found that 29% respondents chose internet as the source of their English vocabulary input. Started from this finding, the researcher continue the study by conducting descriptive qualitative research on those 29% respondents. The focus is on recognizing the Internet content commonly the respondents use and type of English vocabulary input they gain. All the respondents admit that they frequently play online games, especially the Mobile Legend game. The interesting result is that the participants are mostly unable to read and write the English words they recognize from the game correctly. This is understandable since the children listen from the game narrators. Besides, the typical English words they acquire are instructions.

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Journal Info

Abbrev

sosia

Publisher

Subject

Arts Humanities Education

Description

SOSIOHUMANIORA berisi artikel tentang gagasan konsep, teori, kajian dan hasil penelitian dari berbagai bidang yang berkaitan dengan sosial, budaya dan pendidikan dari para peneliti, praktisi serta hasil karya tugas akhir mahasiswa yang memenuhi ...