ELINVO (Electronics, Informatics, and Vocational Education)
Vol 6, No 1 (2021): Mei 2021

Gamification on Chatbot-Based Learning Media: a Review and Challenges

Indra Hidayatulloh (Faculty of Engineering, Universitas Negeri Yogyakarta)
Sigit Pambudi (Faculty of Engineering, Universitas Negeri Yogyakarta)
Herman Dwi Surjono (Faculty of Engineering, Universitas Negeri Yogyakarta)
Totok Sukardiyono (Faculty of Engineering, Universitas Negeri Yogyakarta)



Article Info

Publish Date
05 Oct 2021

Abstract

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.

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Journal Info

Abbrev

elinvo

Publisher

Subject

Computer Science & IT Education Electrical & Electronics Engineering

Description

ELINVO (Electronics, Informatics and Vocational Education) is a peer-reviewed journal that publishes high-quality scientific articles in Indonesian language or English in the form of research results (the main priority) and or review studies in the field of electronics and informatics both in terms ...