Jurnal Studi Komunikasi
Vol. 4 No. 2 (2020)

Eksistensi video game streaming dalam industri gaming Indonesia

Hidayanto, Syahrul (Unknown)



Article Info

Publish Date
01 Jul 2020

Abstract

This research explored the motivation and satisfaction of gamers in watching streaming video games and the impact of streaming video games on the growth of the gaming industry in Indonesia. The research approach was qualitative method with a case study research strategy. Based on the results of data analysis obtained from in-depth interviews with five informants who met the criteria as gamers and professional streamers, it was understood that interpersonal utility motives, seeking information, and entertainment became the main motives for gamers in watching video games streaming. Then, the YouTube gaming platform was more preferred by professional gamers in Indonesia than Twitch. Finally, video games streaming on the gaming industry in Indonesia affects the decision to buy games, ways to sell games, bringing classic games back, and the success of independent game developers.

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Journal Info

Abbrev

jsk

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media Social Sciences

Description

Jurnal Studi Komunikasi (Indonesian Journal of Communications Studies), one of the journals published by Faculty of Communications Science Dr. Soetomo University, was established in January 2017. Jurnal Studi Komunikasi a double blind peer-reviewed journal, explores critical and constructive ...