Jurnal Ilmu Pendidikan
Vol 27, No 2 (2021): December

Android-Based Educational Games for Online Learning at PG/Kindergarten

Rahmania Sri Untari (Universitas Muhammdiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidoarjo, 61271 Indonesia)
Akbar Wiguna (Universitas Muhammdiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidoarjo, 61271 Indonesia)
Rugaya Meis Andhiarini (Universitas Muhammdiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidoarjo, 61271 Indonesia)
Arnita Fentrin Pratama (Universitas Muhammdiyah Sidoarjo, Jl. Mojopahit No.666 B, Sidoarjo, 61271 Indonesia)



Article Info

Publish Date
24 Dec 2021

Abstract

Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantly related to the development of learning resources through technological innovation. Educational games are one of the learning resources that can improve the memorization skills of PG/Kindergarten students. The purpose of this study was to develop an Android-based educational game as learning media and assess their effectiveness. The development model used was the ADDIE model. This research was conducted at Daar Al Husna PG/Kindergarten in Malang. Validation by material and media experts showed that the Android-based educational developed was very good and worthy of use. The effectiveness of the application of this Android-based educational game was assessed through pretest and posttest score

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Journal Info

Abbrev

jip

Publisher

Subject

Education

Description

Jurnal Ilmu Pendidikan (JIP) is a scientific journal that contains and disseminate the results of research, in-depth study, and the ideas or innovative work in the field of science education. The innovative work of the post graduate students, teachers and lecturers of the development of the ...