Wahana Matematika dan Sains
Vol. 15 No. 1 (2021): Maret 2021

Peranan game edukasi kahoot! dalam menunjang pembelajaran matematika

Wiwik Sulistiyawati Sulistiyawati (Universitas Bhinneka PGRI SMP Negeri 1 Ngunut)
Rijalush Sholikhin Sholikhin (Universitas Bhinneka PGRI)
Dian Septi Nur Afifah (Universitas Bhinneka PGRI)
Tomi Listiawan Listiawan (Universitas Bhinneka PGRI)



Article Info

Publish Date
26 Apr 2021

Abstract

Today's education requires students and teachers to be friendly with IT. Where in the learning process using applications that help the learning process and provide a pleasant effect for students. The Kahoot platform is a medium that can be used as an alternative in learning. The purpose of this paper is to explain the role of the Kahoot educational game in supporting mathematics learning, which teachers can later use as an alternative to learning so that learning is more varied, less boring and more fun. The writing of this article uses the literature study method by examining journals related to Kahoot!. The results of this study are the use of Kahoot media in mathematics learning, namely: student learning outcomes increase, accelerate understanding of material, increase student motivation and independence, increase thinking and learning skills, students have a positive attitude in learning, students are more active in learning, learning more fun and not boring, and increase interest in learning. It is recommended for teachers to use Kahoot media in mathematics learning, although not all material is presented with Kahoot. Kahoot can be used as an alternative learning media combined with learning methods.

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Journal Info

Abbrev

JPM

Publisher

Subject

Description

Wahana Matematika dan Sains merupakan jurnal yang menampung tulisan hasil penelitian atau kajian pustaka dalam bidang MIPA atau pendidikan MIPA yang belum pernah atau tidak dalam sedang proses untuk dipublikasikan pada jurnal lain. Tulisan bisa dalam bahasa Indonesia ataupun bahasa ...