JINOP (Jurnal Inovasi Pembelajaran)
Vol. 8 No. 1 (2022): Mei 2022

Enhancing students’ speaking skill through a game-based learning innovation of family game show

Ria Arista Asih (Orcid ID: https://orcid.org/0000000191443357 English Language Education Department, Faculty of Teacher Training and Education, Universitas Muhammadiyah Malang)
Hermiyanti Tri Halisiana (Language Center, GKB IV Universitas Muhammadiyah Malang)



Article Info

Publish Date
31 May 2022

Abstract

Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games.  Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours

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Journal Info

Abbrev

jinop

Publisher

Subject

Education

Description

JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the ...