PELS (Procedia of Engineering and Life Science)
Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021

Web-Based Gamification Loaded E-Learning Information System For Junior High Schools

Muhammad Reza Pahlevi (Unknown)
Ika Ratna Indra Astutik (Universitas Muhammadiyah Sidoarjo)



Article Info

Publish Date
29 Jul 2021

Abstract

Currently teaching and learning activities are carried out using E-learning facilities, E-learning is a means of teaching and learning activities from school to college. E-learning itself is now one of the standard learning methods in several schools and gamification is needed to support e-learning so that users are interested in its use. Gamification itself implements in-game features into a non-game context such as points, badges, and leaderboard. The method used in this research is the waterfall method which this method plans a system from upstream to downstream. In terms of appearance, this website looks attractive in for its users. This system is easy to use, so it is easier for students to do learning even though they are at home. The result of this research is that students can learn anywhere using available devices.

Copyrights © 2021






Journal Info

Abbrev

PELS

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Engineering

Description

PELS (Procedia of Engineering and Life Science) is an international journal published by Faculty of Science and Technology Universitas Muhammadiyah Sidoarjo. The research article submitted to this online journal will be double blind peer-reviewed (Both reviewer and author remain anonymous to each ...