Alinea: Jurnal Bahasa, Sastra dan Pengajaran
Vol 8, No 1 (2019): Bahasa, Sastra, dan Pengajaran

Students’ Responses Toward Kahoot Application in Indonesian Subject

Lilis Amaliah Rosdiana (Universitas Winaya Mukti)



Article Info

Publish Date
16 Apr 2019

Abstract

This article aims to describe university students' responses toward Kahoot! application in Indonesian subject. Kahoot! application is commonly played by gamers in their smartphone. However, the writer used this application as a medium of teaching Bahasa Indonesia, more specifically during the quiz. The quiz was conducted once in the session of the subtopic Ejaan Yang Disempurnakan (EYD). The research method used in this study was descriptive method, with questionnaire as the research instrument. The results show that the students were more motivated, more enthusiastic and able to manage their time to think throughout the quiz. There was no tense atmosphere, and all students seemed happy and enthusiastic in answering each question. The Students and the lecturer were able to utilize their smartphones for something they never imagined before, that was, to learn by utilizing Kahoot! application.Keywords: students' responses, Kahoot! application, Indonesian subject  

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Journal Info

Abbrev

ajbsi

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media

Description

Alinea is a scientific journal published by Program Studi Pendidikan Bahasa Indonesia, Universitas Suryakancana that covers various issues related to the learning of bahasa Indonesia. The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that ...