Journal of Innovation in Educational and Cultural Research
Vol 3, No 4 (2022)

The Effect of Environmental Pollution Game-Based Learning on Improving Students' Conceptual Understanding and Environmental Awareness

Arif Widiyatmoko (Science Education Study Program, Universitas Negeri Semarang, Indonesia)
Muhamad Taufiq (Science Education Study Program, Universitas Negeri Semarang, Indonesia)
Aji Purwinarko (Computer Science Department, Universitas Negeri Semarang, Indonesia, Indonesia)
Indah Urwatin Wusqo (Science Education Study Program, Universitas Negeri Semarang, Indonesia)
Melissa Salma Darmawan (Science Education Study Program, Universitas Negeri Semarang, Indonesia)



Article Info

Publish Date
19 Oct 2022

Abstract

The purpose of this study is to analyze the effect of "Environmental Pollution Game-Based Learning (EPGBL)" on improving students’ conceptual understanding and environmental awareness. EPGBL is an android-based learning media that can be used in science learning, particularly for environmental pollution concepts. Quasi-experimental research with pretest and posttest group design was utilized to answer the research questions in this study. The average percentage of correct responses in the pre-test is 61.33, meanwhile, the percentage of correct responses in the post-test is 73.33. This result showed that the percentage of correct responses in the post-test is higher than in the pre-test. The results showed that EPGBL can improve students' conceptual understanding of environmental pollution concept. The average score of the students' environmental awareness character is 3.98 that include in the good criteria. In conclusion, EPGBL is effective in improving students' conceptual understanding and environmental awareness.

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Journal Info

Abbrev

jiecr

Publisher

Subject

Education

Description

This journal publishes research articles on various innovation education that are interesting and have an impact on the development of education. The journal publishes articles on interdisciplinary content and cross-field dimensions related to education from various cultural perspectives. The ...