Indonesian Journal of Social Research (IJSR)
Vol 4 No 3 (2022): Indonesian Journal of Social Research (IJSR)

Development of Traditional Game-Based Mathematical Tools for Elementary School Students

Andayani (Elementary school teacher education, Universitas Terbuka, Indonesia)
Zakirman (Physics Education, Universitas Terbuka, Indonesia)
Alpin Herman Saputra (Elementary school teacher education, Universitas Terbuka, Indonesia)
Suryo Prabowo (Elementary school teacher education, Universitas Terbuka, Indonesia)
Eri Irianto (Education Technology, Universitas Terbuka, Indonesia)



Article Info

Publish Date
27 Dec 2022

Abstract

This research and development aim to 1) determine the feasibility of developing mathematics learning media using traditional game-based mathematical tools and 2) determine the attractiveness of students' responses to the development of mathematics learning media using Traditional game-based mathematical tools. This research was carried out using the Research and Development (R and D) method using the modified Borg and Gall development procedure, and data collection techniques using a validation questionnaire sheet. The instrument used was a validation questionnaire sheet to determine the feasibility of the module and a questionnaire for student responses to find out the interest. Data analysis techniques used in research and development are quantitative descriptive to process data in the form of scores from the validator's assessment and student response, while qualitative descriptive to describe the data in the form of commentary suggestions for improvement from the validator. Based on the results of the validation of the development of mathematics learning media using the Traditional game-based mathematical tools, an average score was obtained; (1) the feasibility of developing mathematics learning media using traditional game-based mathematical tools results of the validation of material experts obtained an average of 3.73, on linguistic aspects obtained an average of 3.64, on the aspect of feasibility evaluation obtained an average of 3.66, on media experts obtained on average (aspects of media efficiency obtained an average of 3.87, (2) attracting the development of mathematics learning media using the traditional game-based mathematical tools students' responses obtained an average score of 3.61 in the "very interesting" criteria.

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Journal Info

Abbrev

IJSR

Publisher

Subject

Humanities Economics, Econometrics & Finance Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

Indonesian Journal of Social Research (IJSR), e-ISSN 2176-5191 is high quality open access peer reviewed research journal that is published by Universitas Djuanda (UNIDA). IJSR dedicated to publish significant research findings in the field of social sciences. The research data may come from ...