Jurnal Tika
Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh

Game Edukasi Pengenalan Nama-Nama Sayuran Menggunakan Metode Development Life Cycle

Fitri Rizani (Program Studi Sistem Informasi, Fakultas Ilmu Komputer, Universitas Almuslim)
Rizka Ramadhana (Fakultas Ilmu Komputer Universitas Almuslim)



Article Info

Publish Date
10 Dec 2022

Abstract

This study aims to produce and test the feasibility of an educational game to recognize the names of vegetables for kindergarten children aged 4 to 6 years made using Construct 2 software. This game contains several games, namely guess pictures and arrange letters where the game is used as a learning medium for children. kindergarten level. The research method used is the Multimedia Development Life Cycle method that uses research stages (1) Concept, (2) Design, (3) Material Collection, (4) manufacture, (5) testing, (6) distribution. This study concludes that attractively designed interactive learning multimedia will generate motivation and stimulation for student learning activities, help students improve understanding of learning materials and foster learning creativity so that it will have an impact on improving the quality of learning. The results of this study are an application of the introduction of the names of vegetables that can help teachers in conveying material about learning the names of vegetables to students

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Journal Info

Abbrev

tika

Publisher

Subject

Computer Science & IT

Description

Jurnal Tika merupakan jurnal peer review yang diterbitkan tiga kali dalam setahun (April, Agustus, dan Desember) oleh Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh. Jurnal Tika meliput penelitian di bidang Teknologi Informasi, Sistem Informasi, Teknik Komputer, Ilmu Komputer dan ...