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Image Processing For Improving Image Quality Using The Improvement Method Of Image And Improvement Image Fitri Rizani
Mulia International Journal in Science and Technical Vol 2 No 2 (2019): December
Publisher : Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Better computer skills in various fields, better in the field of image processing through a process of increasing image quality that is once received. Help empower the computer at any time needs to be improved. Image Quality Improvement can be made with various techniques; one of them is by Improving Image Quality with Image Brightness and Image Sharpening methods. The process begins with capturing images followed using increasing competence, image contrast, and sharpening. The results of image processing are generated by changes in the resulting image and changes in image histograms.
IMAGE QUALITY IMPROVEMENT USING IMAGE PROCESSING METHOD IMAGE BRIGHTNESS CONTRAST AND IMAGE SHARPENING Fitri Rizani
Multica Science and Technology Vol 1 No 1 (2021): Multica Science and Technology
Publisher : Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/mst.v1i1.200

Abstract

The ability of computers that are increasingly reliable in various fields, especially in helping the image processing sector through improving image quality, is very much felt so that the empowerment of computers at any time needs to be improved. Image quality improvement can be made with various techniques, including Image Quality Improvement with Image Brightness and Image Sharpening methods. The process begins with capturing the image and then continues with increasing the intensity of brightness, image contrast and sharpening. Image processing results are indicated by changes in the resulting image and changes in the image histogram
Fitur Tata Bahasa Tenses Bahasa Inggris Menggunakan Web Yuswardi Yuswardi; Iskandar Zulkarnaini; Fitri Rizani
Jurnal Tika Vol 6 No 01 (2021): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.317 KB) | DOI: 10.51179/tika.v6i01.411

Abstract

Bahasa Inggris merupakan salah satu bahasa resmi di dunia yang sering digunakan untuk berkomunikasi dalam dunia bisnis dan pergaulan internasional. Selain itu, bahasa inggris merupakan salah satu bahasa yang menjadi faktor dalam persaingan untuk mendapatkan pekerjaan dengan kemampuan berkomunikasi yang baik. Untuk menguasai bahasa inggris diperlukan pembelajaran secara terus menerus atau dapat menggunakan sarana lain yakni dengan bantuan alat penerjemah yaitu kamus. Kamus adalah salah satu alat pendukung untuk mempelajari Bahasa Inggris, kamus ada yang berbentuk elektronik maupun non-elektronik. Kamus yang sering digunakan selama ini hanya berfokus pada penerjemahan kata atau kalimat. Dalam mempelajari bahasa Inggris, tentunya perlu mengenal aturan atau tata bahasa untuk menyusun sebuah kalimat dalam bahasa inggris. Salah satunya yang sering diajarkan adalah Tenses. Tenses merupakan aturan susunan kalimat yang menyatakan bentuk waktu dalam bahasa Inggris. Tenses digunakan untuk menyatakan kapan suatu peristiwa atau kejadian terjadi. Tenses terdiri dari 16 macam, yang masing-masing memiliki pola atau rumus aturan yang berbeda sesuai dengan penjelasan waktu peristiwa itu terjadi. Penggunaan tenses adalah hal yang harus diperhatikan dalam belajar bahasa Inggris. Seringkali orang lupa akan pola dan contoh dari tenses yang ada. Dan terkadang membutuhkan bantuan untuk mencari tahu atau mengingatkan kembali pola tenses tersebut. Sistem kamus berbasis web pun menjadi kamus elektronik yang memiliki fitur untuk pencarian bentuk kalimat dengan aturan tata bahasa tenses dan membedakan antara satu bentuk kalimat dengan lainnya. Sistem ini didesain menggunakan Dreamweaver 8, Xampp, bahasa pemrograman PHP dan MySQL. Hasil dari penelitian ini, sistem bisa menyusun kalimat berdasarkan aturan dari masing-masing pola tenses. Sistem hanya mengunakan aturan present dan past yang masing-masing memiliki 4 aturan pola
Sistem Informasi Geografis Pencarian Lokasi Spbu Berbasis Android Fitri Rizani
Jurnal Tika Vol 6 No 02 (2021): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (408.581 KB) | DOI: 10.51179/tika.v6i02.456

Abstract

Sistem informasi geografis ini merupakan salah satu metode aplikasi yang dirancang untuk keperluan untuk memetakan lokasi SPBU di Kabupaten Bireuen dengan penerapan teknologi komputer baik hardware maupun software sehingga seluruh informasi geografis lokasi SPBU dapat bermanfaat. Aplikasi ini dibuat menggunakan fasilitas J-Query, php dan MySQL sebagai basisdata. Sistem infomasi ini dirancang dengan diagram kontek, DFD dan ERD. Output dari sistem informasi ini memberikan informasi lokasi SPBU di Kabupaten Bireuen. Dengan adanyan sistem geografis pemetaan lokasi SPBU dapat memberika kemudahan kepada pengendara dalam pengisian bahan bakar minyak pada SPBU terdekat. Hasil dari penelitian ini didapatkan bahwa sistem yang dikembangkan telah berjalan sesuai dengan yang diharapkan. Sistem informasi geografis pencarian lokasi SPBU dapat dijalankan pada platform android. Pada sistem ini juga dapat dilakukan penambahan data SPBU baru oleh admin. Untuk saran pengembangan di masa yang akan datang, perlu ditambahkan detail mengenai tiap SPBU yang ada dalam sistem, seperti info stok BBM, info detail SPBU, info fasilitas tambahan serta jam operasional
Penerapan Media Pembelajaran Budaya Sekolah Islami Berbasis Multimedia Wahyuni Wahyuni; Muhammad Iqbal; Fitri Rizani; Najmuddin Najmuddin
Jurnal Tika Vol 8 No 1 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i1.1891

Abstract

Islamic education is a process of directing human development (ri'ayah) in terms of body, mind, language, behavior and social and religious life directed towards goodness towards perfection, with the existence of Islamic education in the world of education will train students' feelings in such a way that in their life attitudes actions, decisions and approaches to all types of knowledge are influenced by Islamic ethical values. Multimedia allows computer users to get output in a much richer form than conventional table and graph media. Multimedia-based learning media is a tool or intermediary that is useful to facilitate the teaching and learning process, in order to streamline communication between teachers and students. This is very helpful for teachers in teaching and makes it easier for students to receive and understand lessons. This process requires teachers who are able to harmonize between learning media and multimedia-based learning methods.
Sistem Informasi Posyandu Kabupaten Bireuen Berbasis Authorization Managament System Fitri Rizani
Jurnal Tika Vol 7 No 1 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1124.209 KB) | DOI: 10.51179/tika.v7i1.1128

Abstract

The development of information systems technology that is increasingly developing contributes to other fields. Especially in the world of computers that have brought progress in various fields, Posyandu is a health activity organized from, by, and for the community assisted by Health Service officers of each district, especially in the villages of Paya Meuneng, Paya Reuhat, Gedong-gedong, Lancok, and Cot Ijue. In Bireuen Regency, the implementation starts from the Central Health Service officers coming to the villages according to the request. The Bireuen District Health Office has not fully utilized information technology in the Posyandu implementation process, where the implementing committee is still doing it manually, for pregnant women the data is collected using a book while for toddlers using a form, then pregnant women take measurements of height, arm circumference, weighing weight blood pressure, and examination of the womb, for Toddlers to carry out nutritional checks, measurement of height, arm circumference, and weighing. Data storage has not used a database, it is still being recapitulated using the Microsoft Excel application and then printed out as many times as needed, There are many system models in data management, one of which is the Autorization very suitable to be applied for data management of Posyandu activities, because every village again has to create a system from scratch
Game Edukasi Pengenalan Nama-Nama Sayuran Menggunakan Metode Development Life Cycle Fitri Rizani; Rizka Ramadhana
Jurnal Tika Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1151.69 KB) | DOI: 10.51179/tika.v7i3.1605

Abstract

This study aims to produce and test the feasibility of an educational game to recognize the names of vegetables for kindergarten children aged 4 to 6 years made using Construct 2 software. This game contains several games, namely guess pictures and arrange letters where the game is used as a learning medium for children. kindergarten level. The research method used is the Multimedia Development Life Cycle method that uses research stages (1) Concept, (2) Design, (3) Material Collection, (4) manufacture, (5) testing, (6) distribution. This study concludes that attractively designed interactive learning multimedia will generate motivation and stimulation for student learning activities, help students improve understanding of learning materials and foster learning creativity so that it will have an impact on improving the quality of learning. The results of this study are an application of the introduction of the names of vegetables that can help teachers in conveying material about learning the names of vegetables to students
Media Pembelajaran Budidaya Udang Vaname Berbasis Multimedia Fitri Rizani
Jurnal Tika Vol 8 No 2 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i2.2126

Abstract

Learning Media is a very active media in this online world. This technology is an object introduction technique that is very widely used in the field of cultivation. In this case, learning media technology can be useful to assist the public in finding more complete and precise information about the science of vannamei shrimp farming. The learning media technology can be developed in the form of videos, photos and animations. In the field of video, learning media technology is still not too many users. Currently there are still many who use magazines and books as a means of reference where these means often make people disappointed with the results. The material obtained is only in the form of text and images. Therefore, researchers took the initiative to design learning media as an educational and interesting tool. This promotional media is created using the Adobe Flash application.