Kalbiscientia Jurnal Sains dan Teknologi
Vol. 10 No. 1 (2023): Sains dan Teknologi

Kajian Literatur Kurikulum E-sport dan Perkembangan Industri Game

Harya Bima Dirgantara (Unknown)
Tedi Lesmana Marselino (Institut Teknologi dan Bisnis Kalbis)
Yulia Ery Kurniawati (Institut Teknologi dan Bisnis Kalbis)



Article Info

Publish Date
10 Mar 2023

Abstract

The rapid development of the game industry has made games a part of today's life. Games that were used only as entertainment have penetrated into the field of sports, which is called e-sport. E-sport has also begun to develop in Indonesia, as evidenced by the presence of several e-sport teams and professional competitions in Indonesia. In this proposal, the development of an e-sport curriculum is proposed. The goal is for an organization/industry body/school that views e-sports as a new sports culture and is ready to support and whenever possible participate in developing prospective e-sport athletes to be more skilled, focused, and disciplined, as well as sportive. Training and development are systematically designed so that prospective e-sport athletes can obtain the right learning outcomes. The result of this program is the design of an e-sport curriculum that can educate people to become e-sport athletes who are disciplined, agile, responsible, trained, and purposeful.

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Journal Info

Abbrev

kalbiscientia

Publisher

Subject

Civil Engineering, Building, Construction & Architecture Computer Science & IT Industrial & Manufacturing Engineering Mechanical Engineering

Description

INFORMATIKA TEKNOLOGI INFORMASI is an academic open access journal which aims to promote the integration of science and technology published by Faculty of Creative Industry Institut Teknologi dan Bisnis Kalbis. The focus of this journal is to publish papers of science and technology implementation. ...