Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen
Vol 13 No 1 (2023): Maret 2023

Analisis Pengalaman Pengguna Game Visual Novel Asal Usul Kota Surabaya Menggunakan Metode Usability Testing

Ashafidz Fauzan Dianta (Politeknik Elektronika Negeri Surabaya)
Artiarini Kusuma Nurindiyani (Politeknik Elektronika Negeri Surabaya)
Zakha Maisat Eka Darmawan (Politeknik Elektronika Negeri Surabaya)



Article Info

Publish Date
31 Mar 2023

Abstract

A visual novel game is a visual communication design product that integrates graphic design through visual styles, visual character designs, and narrative designs accompanied by interactive communicative story construction. Games with the best storytelling and the ability to communicate historical chronology and cultural facts are synonymous with visual novel games. In the previous study, the Visual Novel Folklore Game of the Origins of the City of Surabaya featured puzzle and dialogue mechanics to build a more interactive narrative with the user. In addition, there is a branching narrative where users can make decisions by choosing which point of view the user wants to play. Several stages in this study include data collection, usability testing, data analysis, and conclusion. The results of this user experience analysis research overview several usability aspects that should be concerned in the subsequent game development. The usability aspects tested are Learnability, Memorability, Efficiency, Error, and Satisfaction. Of the 114 respondents involved in this study, the highest average score was obtained for the satisfaction aspect, which was 4.17, while the lowest average score was for the error aspect, which was 3.83, the games is easy to play and get satisfying results in every aspect of usability, the games is easy to play and achieves satisfactory results in each usability parameter.

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Journal Info

Abbrev

saintekom

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

Jurnal Saintekom adalah singkatan dari Sains, Teknologi, Komputer dan Manajemen, merupakan jurnal ilmiah yang berfungsi sebagai media mengkomunikasikan ide, gagasan dan pemikiran seputar kajian aktual tentang sains, teknologi, komputer dan manajemen antarkademisi dan ...