Journal of Language, Literature, and Arts (JoLLA)
Vol. 3 No. 5 (2023)

Pengembangan E-Modul Kompetensi Dasar Menggambar Komik Berkarakter Wayang untuk Siswa SMP

Indah Dwi Cahyanti Dipura (Universitas Negeri Malang)
Iriaji (Universitas Negeri Malang)
Swastika Dhesti Anggriani (Universitas Negeri Malang)



Article Info

Publish Date
31 May 2023

Abstract

Era globalisasi menggerus pengetahuan remaja mengenai budaya lokal khususnya pewayangan sehingga rasa cinta remaja terhadap budayanya sendiri semakin memudar seperti remaja yang menyukai K-Pop, Anime, J-Pop dsb. Pengembangan bahan ajar yang mengangkat kebudayaan khususnya pewayangan terbatas sehingga peneliti mengembangkan e-modul dengan menyisipkan karakter pewayangan. Tujuan penelitian yaitu mengembangkan dan menghasilkan e-modul kompetensi dasar menggambar komik berkarakter wayang. Metode penelitian ini menggunakan penelitian dan pengembangan dengan model pengembangan ADDIE terdiri dari: (1) analisis; (2) desain; (3) pengembangan; (4) implementasi; dan (5) evaluasi. Pengambilan data menggunakan teknik kualitatif dan kuantitatif. Penelitian ini menghasilkan e-modul menggambar komik berkarak­ter wayang untuk kelas VIII yang telah divalidasi.  Instrumen yang digunakan yaitu angket uji validasi ahli, angket uji efektivitas oleh peserta didik dan pretest posttest. Hasil penelitian dan pengembangan yaitu e-modul yang telah dikembangkan sangat efektif dalam meningkatkan pemahaman dan ketertarikan peserta didik dalam mempelajari materi lebih cepat karena terdapat ilustrasi wayang yang membantu mengarahkan peserta didik ketika mempelajari e-modul. Kata kunci: e-modul, kompetensi dasar, menggambar komik, berkarakter wayang Developing E-Module on Basic Competencies of Drawing Comics with Wayang Characters for Senior High School Students’ The era of globalization has eroded adolescents' knowledge of local culture, especially puppetry, so that adolescents' love for their own culture is fading, such as teenagers who like K-Pop, Anime, J-Pop, and so on. The development of teaching materials that raise culture, especially puppetry, is limited so that researchers develop e-modules by inserting puppet characters. The purpose of the research is to develop and produce e-modules for basic competencies in drawing comics with puppet characters. This research method uses research and development with the ADDIE development model consisting of: (1) analysis; (2) design; (3) development; (4) implementation; and (5) evalua­tion. Data were collected using qualitative and quantitative techniques. This research produced a validated e-module for drawing comics with puppet characters for class VIII. The instruments used are expert validation test questionnaire, effectiveness test questionnaire by students and pretest posttest. The results of research and development are e-modules that have been developed are very effective in increasing students' understanding and interest in learning the material faster because there are puppet illustrations that help direct students when studying e-modules. Keywords: e-module, basic competency, drawing comics, wayang characters

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Journal Info

Abbrev

fs

Publisher

Subject

Arts Education Languange, Linguistic, Communication & Media Library & Information Science Other

Description

JoLLA: Journal of Language, Literature, and Arts is a double-blind peer-reviewed journal published monthly (pISSN 2797-0736 eISSN 2797-4480). This journal publishes scientific articles on language, literature, library information management, and arts. It publishes empirical and theoretical studies ...