The purpose of this research is (1) to determine the activities of teachers and students towards 6 sub-themes 2 through the Team Game Tournament (TGT) type cooperative learning model for class II students at SDN Kedungguwo 2. (2) To determine student learning achievement by implementing the cooperative learning model type Team Game Tournament (TGT) theme 1 the feeling of togetherness in class II at SDN Kedungguwo 2. This research uses Classroom Action Research (PTK) which includes four stages, namely planning, implementation, observation and reflection. The subjects of this research were 11 class II students at SDN Kedungguwo 2. This research instrument uses student activity sheets and test questions. Then this data is analyzed using the percentage formula. From the results of this research, the percentage of student activity observation results in cycle I was 63.46% and cycle II was 85.71%. Meanwhile, student learning outcomes also experienced an increase from 72.72% average value in cycle I and 88.18% in cycle II. Thus, the Team Game Tournament (TGT) type cooperative learning model can improve student learning achievement at II SDN Kedungguwo.
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