Jurnal Tinta: Jurnal Ilmu Keguruan dan Pendidikan
Vol. 5 No. 2 (2023): Jurnal Tinta

PENERAPAN MEDIA PEMBELAJARAN CROSSWORD PUZZLE (TEKA-TEKI SILANG) UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS VII MATA PELAJARAN PPKN DI SMP NEGERI 1 BATU

Dessy Herawati (Universitas Muhammadiyah Malang)
Mohamad Syahri (Universitas Muhammadiyah Malang)



Article Info

Publish Date
20 Sep 2023

Abstract

The learning process for Pancasila Education is currently still carried out using the convensional method. This causes boredom in students when the teaching and learning process takes place. The purpose of this study is to describe the application of crossword puzzle game media, and to determine the effect of student learning activeness using crossword puzzle game media. This study used a Classroom Action Research design. Implementation of this class action using two cycles. The results showed that in the first cycle students were still lacking in responding and being active in the learning process. The average activeness of class VII students is 50.98% and is included in the medium criteria. Several changes were made in cycle II. The results showed an increase in cycle II. The average class VIII student activity is 75.5%. This percentage can be categorized in the high criteria.

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Journal Info

Abbrev

jurnaltinta

Publisher

Subject

Religion Education Languange, Linguistic, Communication & Media Library & Information Science

Description

This Journal covers the area of Teaching learning in Indonesia and the science of Teaching Learning at educational system in such areas of teaching science, teaching social knowledge, teaching language, teaching religion, teaching culture and teaching technology and publishes articles biannually in ...