This research is research that aims to determine the increase in learning Indonesian when applying the Role Playing learning method in class III SDN 3 Bungatan. The implementation of this study was planned in two cycles. The first cycle of the implementation of learning jarimatika in 3 meetings. And the second cycle of the implementation of learning jarimatika in 3 meetings as well. The final results of cycle 1 are compared with the results of cycle 2 to determine the level of increase. The level of results is as follows: in cycle I the lowest score was 50 and the highest score was 95, with an average score of 67.9 and a completeness percentage of 52.9%. Whereas in cycle II the highest score was 100 and the lowest score was 60, with an average score of 81.2 and a completeness score of 88.2%.
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