This study aims to describe the use of digital media in learning mathematics about cubes and beams in grade V at SDN Karawang Kulon 1, Karawang Regency. This research explains the use of the chatbot-based smojo.ai application as a medium for learning mathematics in grade V of SDN Karawang Kulon 1, Karawang Regency. This research uses a descriptive qualitative approach. The subjects of this study were grade V students at SDN Karawang Kulon 1, totaling 33 students and 1 teacher. Data were obtained by conducting observations, interviews, documentation, and student test results in filling out math test questions. Data analysis techniques in this study went through three stages, namely data reduction, data exposure, and conclusion drawing. The results showed that students felt happy and easy to understand the material presented by the teacher by using the smojo.ai application learning media. Some interesting features in the application such as the use of images and gifs make students also feel happier learning using the smojo.ai application. Some obstacles are also experienced by students such as internet networks that are sometimes unstable when using the application.
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