Jurnal Ekonomi, Bisnis dan Kewirausahaan (JEBIK)
Vol 12, No 3 (2023): Jurnal Ekonomi Bisnis dan Kewirausahaan

WHY DO GAMERS PURCHASE VIRTUAL ITEMS IN MOBA GAMES?

Andini Ginanti Tuzzahra (Esa Unggul University)
Primasatria Edastama (Esa Unggul University)



Article Info

Publish Date
02 Apr 2024

Abstract

This study explores and analyzes multiplayer online battle arena (MOBA) gamers’ motivation, experience and purchasing behavior in purchasing virtual items. A purposive sampling method was employed and there was a total of 469 respondents participated. The data was analyzed using structural equation modeling-partial least square (SEM-PLS) and partial least square-multigroup analysis (PLS-MGA). The results show that enjoyment, skill, challenge, telepresence, and interactivity have a positive impact on the flow. Further, the flow has a positive impact on both the purchase intention and continuous intention. In addition, both continuous intention and social value have a positive impact on the purchase intention. Lastly, the shopping enjoyment strengthens the positive impact of flow on both the continuous intention and purchase intention; and the positive impact of continuous intention on the purchase intention is strengthened by both shopping enjoyment and age. These findings highlight that there are many factors influencing the purchase intention of MOBA games’ virtual items, and provide a valuable contribution to practitioners and academics in relation to the factors influencing the MOBA gamers’ purchase of virtual items.JEL: M31.

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Journal Info

Abbrev

JJ

Publisher

Subject

Economics, Econometrics & Finance

Description

Jurnal Ekonomi, Bisnis dan Kewirausahaan (JEBIK) or Journal of Economics, Business and Entrepreneurship is a national, open access, peer-reviewed academic journal, which is published by Faculty of Economics and Business, Universitas Tanjungpura. As a medium of communication for academics, ...