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Blockchain Encryption on Student Academic Transcripts using a Smart Contract Primasatria Edastama; Ninda Lutfiani; Qurotul Aini; Suryari Purnama; Isabella Yaumil Annisa
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.19386

Abstract

As an innovation in the world of computers, blockchain has many benefits and is also widely applied in the world of education. Blockchain itself has many advantages, especially in the world of education. Blockchain is a digital data storage system that consists of many servers (multiserver). In this Blockchain technology, data created by one server can be replicated and verified by another server. By using this technology with a decentralized system and strong cryptography and can help colleges or universities to build infrastructure in the archive storage of transcripts, diplomas, and diplomas. Usage One of the blockchain technology applications in education is iBC, namely the e-learning Blockchain Certificate, book copyright, and also e-Portfolios. iBC or e-learning Blockchain Certificate is a tool designed to create, verify and also issue blockchain certificates. As has been supported by the IBC to create certificates that are globally verified and stored in a decentralized manner. Here will be presented use cases that are relevant in the use of Blockchain technology in educational environments, especially data processing in universities and we also try to design an IBC based on blockchain technology that can be used to support transparency and accountability of colleges or universities in issuing diplomas and grades. 
Factors Affecting Islamic Bank Customer Satisfaction Tatik Mariyanti; Primasatria Edastama; Muhammad Hakimi Mohd Shafiai
APTISI Transactions on Management (ATM) Vol 5 No 2 (2021): ATM (APTISI Transactions on Management: July)
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/atm.v5i2.1571

Abstract

Customer satisfaction is a basic goal of any form of business or company, because customer satisfaction will provide many benefits for the sustainability of the business. Customer satisfaction will emerge influenced by certain factors. This study aims to analyze several factors that can influence customer impressions, tangible aspects, reliability, employee response, social responsibility, product innovation, competence and communication skills in Islamic banking. The research data was collected from customers of several Islamic banks in Jakarta. The data processed by the regression method with the SPSS software. This study shows that of the seven factors that are used as determinants of satisfaction, there are 4 factors that can affect the level of customer satisfaction at Islamic banks, namely tangibles, employee response, product innovation, and communication skills. Furthermore, this research also found that 3 other factors could not affect the level of customer satisfaction, those are competence, social responsibility, and reliability. The factors that influence the two dominant factors are the communication ability factor and the product innovation factor. The results of this study can help Islamic banks to be able to develop more effective and efficient strategies in terms of establishing high levels of customer satisfaction, so as to generate potential customers and higher profits.
Pemahaman Peranan Pemasaran Islam Dalam Menghadapi Masa Pandemi Covid 19 Pada Pengusaha Muslim di Indonesia Primasatria Edastama
Jurnal Pengabdian Barelang Vol 3 No 01 (2021): Jurnal Pengabdian Barelang
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/jpb.v3i01.2721

Abstract

Penelitian pada kegiatan pengabdian kepada masyarakat (PKM) ini bertujuan untuk mensosialisasikan dan memberikan penyuluhan atas hasil penelitian dan pemahaman peranan pemasaran Islam dalam menghadapi masa pandemi Covid-19 pada pengusaha muslim di Indonesia. Metode yang digunakan adalah studi kepustakaan untuk menganalisis peranan pemasaran Islam dalam menghadapi masa pandemi Covid-19, dengan mengumpulkan literatur dan teori mengenai pemasaran Islam dan dianalisis keterkaitannya dengan masa pandemi Covid-19. Hasil dari studi ini adalah pemasaran Islam sangat dibutuhkan pada masa pandemi Covid-19 karena maraknya penawaran produk kesehatan dan produk lainnya yang sangat masive dan agresif, dengan menaikan harga yang tidak wajar disaat banyak permintaan akan produk kesehatan. Selanjutnya adalah mensosialisasikan hasil penelitian tersebut kepada pengusaha muslim di Indonesia dan dilihat pemahamannya melalui kegiatan pengabdian kepada masyarakat (PKM) menggunakan media daring. Pemahaman pengusaha muslim mengenai pemasaran Islam menjadi bertambah dan mendapat masukan serta wawasan dalam mengaplikasikan pemasaran Islam untuk berpromosi atau beriklan menawarkan produknya agar dapat bertahan pada masa pandemi Covid-19 ini.
WHY DO GAMERS PURCHASE VIRTUAL ITEMS IN MOBA GAMES? Andini Ginanti Tuzzahra; Primasatria Edastama
Jurnal Ekonomi Bisnis dan Kewirausahaan Vol 12, No 3 (2023): Jurnal Ekonomi Bisnis dan Kewirausahaan
Publisher : Fakultas Ekonomi dan Bisnis, UNTAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jebik.v12i3.71828

Abstract

This study explores and analyzes multiplayer online battle arena (MOBA) gamers’ motivation, experience and purchasing behavior in purchasing virtual items. A purposive sampling method was employed and there was a total of 469 respondents participated. The data was analyzed using structural equation modeling-partial least square (SEM-PLS) and partial least square-multigroup analysis (PLS-MGA). The results show that enjoyment, skill, challenge, telepresence, and interactivity have a positive impact on the flow. Further, the flow has a positive impact on both the purchase intention and continuous intention. In addition, both continuous intention and social value have a positive impact on the purchase intention. Lastly, the shopping enjoyment strengthens the positive impact of flow on both the continuous intention and purchase intention; and the positive impact of continuous intention on the purchase intention is strengthened by both shopping enjoyment and age. These findings highlight that there are many factors influencing the purchase intention of MOBA games’ virtual items, and provide a valuable contribution to practitioners and academics in relation to the factors influencing the MOBA gamers’ purchase of virtual items.JEL: M31.