cover
Contact Name
Phie Chyan
Contact Email
chyan_id@yahoo.com
Phone
+62411871038
Journal Mail Official
tematika@fti.uajm.ac.id
Editorial Address
Fakultas Teknologi Informasi Universitas Atma Jaya Makassar Jl. Tanjung Alang No. 23 Makassar 90134
Location
Kota makassar,
Sulawesi selatan
INDONESIA
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi
ISSN : 23033878     EISSN : 23388641     DOI : -
Core Subject : Science,
TEMATIKA (ISSN: 2303-3878, e-ISSN: 2338-8641) is an interdisciplinary journal of original research and writing in the wide areas of informatics and Information Systems.
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "TEMATIKA Volume 3 Nomor 1 (Maret 2015)" : 5 Documents clear
Evaluating User Interface Design Of Skype And Google Talk Based On Android Platform Arnold Nasir
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

As technology advances, more and more applications are developed with the intent of making our lives easier. Communication is an important part of our everyday lives; so many technologies have been developed for this purpose. Voice over Internet Protocol (VoIP) is a technology that is used for making both textual and vocal communication. VoIP applications are gaining popularity due to the low cost and high quality service, which is comparable to the traditional telephone service. Nowadays, Skype, which is owned by Microsoft, is the most popular VoIP service with 405 million registered users and 15 million active online users. Google Talk, owned by Google is also a popular VoIP application. This study compared the interface and usability of both these applications and found that Skype was by far the most user friendly and attractive.
Scene Completion Menggunakan Template Matching Dan Poisson Blending Erick Alfons Lisangan
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

Image completion, inpainting or hole-filling, is the process to fill or replace an area of image with another image so the replacement can not be detected. The replacement area is the area from the image that is similar than image that has the removing area. The feature of color image that can be used is statistic feature, such as mean, median, and standard deviation. Template matching is used to find the area from the similar image. Then, image blending, like Poisson Blending, is used to equalize gradient of the area from the similar image. The image dataset is obtained from LabelMe and the resolution of images is 256x256. The number of training image is 10 images and 3 images as testing images or query images. The accuracy to produce the scene completion is 66.67%.
Penerapan Augmented Reality Sebagai Media Pembelajaran Budaya Rumah Adat Sulawesi Selatan Victorianto Aditya Johan; Adi Chandra Syarif
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

Today, Indonesian people are not interested in learning and abandon their own culture. This is because Indonesian people have been influenced with technology and culture from another country. A cultural reading of Indonesian people are also still very low. This research designed to make application for learning about culture, especially traditional house South Sulawesi by implement Augmented Reality on a book as one of technology to help Indonesian people in studying the culture of traditional house South Sulawesi. An interactive display allows Indonesian people to interested in studying and obtain information with this application. The result of this research is the application for learning about culture traditional house South Sulawesi and book as one of the forms of learning media. With this research, Indonesian people can be helped to obtain information and learn culture of traditional house South Sulawesi with book as one of the forms of learning media. This application is designed by using and implement Augmented Reality technology with Marker-Based method.
Perancangan Layanan Elektronik Informasi Komersial Terpadu Kota Makassar Anugrah Christian Pratama Kamisi; Adi Chandra Syarif; Elisabeth
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

One of the challenges faced by in managing information in a city is how to structure the various kind of data in many different forms to be easily access and shared among the coummunity. One important aspect of public service for a city is the accessibility of information. This research focuses on the design of a structured method which has several stages of analysis to solve the problem of the need for information about the city of Makassar. The results of this study to help the community in order to more easily obtain information about the datails of Makassar city, and provide the opportunity for the agencies working together to promote their businesss.
Perancangan Aplikasi Pembelajaran Aksara Lontara Dengan Metode Game Based Learning Indra Wihanry; Phie Chyan
TEMATIKA: Jurnal Penelitian Teknik Informatika dan Sistem Informasi TEMATIKA Volume 3 Nomor 1 (Maret 2015)
Publisher : Fakultas Teknologi Informasi, Universitas Atma Jaya Makassar

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Abstract

This research discusses about on lontara recognition application design with game based learning method on Android. Aiming to introduce the characters lontara to the public through the android based smartphone which can be a medium for people to acquire knowledge or information about the script lontara. This application is designed by using the method of learning by doing where users can practice how to write a script characters lontara on this application. With the research is expected to help the user to learn and recognize letters lontara. The test results lontara alphabet recognition applications using questionnaires on general society and interview people who are experts in the field of regional literature. The final results of the research in the form of recognition applications, the material features, glossary, quizzes, words of wisdom, and a writing exercise is expected to increase public interest to introduce the culture of the region, especially lontara literacy through android based smartphone.

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