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INDONESIA
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran
ISSN : 24431435     EISSN : 25284290     DOI : -
Core Subject : Education,
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran (MENDIDIK) is managed by the Faculty of Teacher Training and Education of Universitas Mathla'ul Anwar Banten. The aim of MENDIDIK is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. MENDIDIK was published regularly twice a year, in April and October.
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Articles 20 Documents
Search results for , issue "Vol 7 No 1 (2021)" : 20 Documents clear
Studi Tentang Peranan Online Game pada Peningkatan Kemampuan Pemecahan Masalah Matematika Ilham Falani; Rina Nurhidayati
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.140

Abstract

The purpose of this study was to study how the role of online games in improving math problem-solving abilities (KPM). This research is qualitative research. The analysis was carried out using a case study quantitative approach. The participant involved in this study was an online gamer who was also a doctoral student majoring in Mathematics at the Bandung Institute of Technology (ITB). Participants are also medalists in the astronomy olympiad and are the best graduates of master's degree in mathematics from the University of Indonesia in 2016. Data collection was conducted using email interviews and literacy studies. The data analysis used is based on studies that have been conducted online games play an important role in increasing KPM. Based on the results of the study, through online games, participants have the opportunity to hone their KPM, this is because the stages of problem-solving can be applied in solving unusual online game problems, besides online games, applying mathematical principles in their application.
Analisis Kemampuan Pemecahan Masalah Dalam Menyelesaikan Soal Cerita Pecahan Yunia Astiana; M. Yusuf Setia Wardana; Ervina Eka Subekti
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.143

Abstract

The background that drives this research is the difficulty of students in working on problem solving problems in the form of story problems, namely their inability to translate story problems into a mathematical model. problems in solving fraction story questions. The approach to be carried out in this study is a qualitative descriptive research approach. Data collection in this study was carried out by means of written tests, interviews, and documentation. Taking the subject in this study using purposive sampling technique. Interviews were conducted with research subjects and class teachers. Based on the results of this study, the problem solving ability of students in the low category is that students have not been able to understand problems, plan solutions, do calculations, and are still very little attention in checking / reinterpreting. The problem solving ability of students in the medium category is that students are quite capable of understanding problems, compiling resolution plans, doing calculations, but the ability to interpret / check back is still lacking. The problem-solving ability of students in the high category is that students are able to understand problems, compile a solution plan, carry out calculations, but in interpreting / checking back, there is still less attention in solving fraction story questions.
Implementasi Pembelajaran IPA Siswa Tunarungu di SLDB Karya Mulya II Surabaya Lutfi Isni Badiah
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.144

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi pembelajaran IPA bagi siswa tunarungu kelas I di SDLB Karya Mulia II Surabaya ditinjau pada aspek pelaksanaan, penggunaan strategi pembelajaran, dan pemanfaatan media pembelajarannya. Sumber data penelitian ini adalah guru kelas dan siswa tunarungu. Penelitian ini merupakan penelitian kualitatif deskriptif, dengan teknik pengumpulan data melalui pengamatan, wawancara dan dokumentasi. Analisis data melalui tahapan pengumpulan dan telaah data, reduksi data, penyajian data secara deskriptif, verifikasi data, dan yang terakhir adalah pengambilan kesimpulan. Hasil penelitian dapat disimpulkan bahwa secara keseluruhan, pelaksanaan pembelajaran IPA di kelas I SDLB Karya Mulia II Surabaya sudah baik. Guru saat akan memulai pelajaran dengan mempersiapkan siswa baik dari segi fisik, alat tulis dan materi pembelajaran sesuai dalam rencana pelaksanaan pembelajaran (RPP) yang mengacu kurikulum 2013. Strategi yang digunakan guru dalam pembelajaran IPA adalah selalu mengaitkan materi IPA dengan pengalaman sehari–hari, dan mengunakan bahasa yang mudah dipahami siswa (bahasa isyarat, bahasa bibir, bahasa tulis). Guru juga menggunakan pendekatan/strategi pembelajaran yang runtut. Guru juga menggunakan metode bermain. Guru selalu menggunakan media pembelajaran agar siswa tunarungu mudah memahami materi IPA. Guru juga menggunakan media teknologi, seperti misalnya laptop, LCD Proyektor dan lain-lain. Penggunaan teknologi ini sangat membantu guru menjelaskan materi yang abstrak.
Problem Based Intruction (PBI) tipe Think-Pair-Share (TPS) Terhadap Hasil Belajar IPS: Studi Siswa Kelas X Agung Prasetyo; Bakti Toni Endaryono; Sayan S
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.148

Abstract

This study aims to discuss and examine the Problem Based Intruction (PBI) learning model of the Think-Pair-Share type (TPS has an effect on social studies learning outcomes in students (class X SMA Kotabumi I Tanggerang). The method used in this research is quantitative method. with the number of respondents 80 students with a simple regression analysis using SPSS, the results of this study are a positive influence on the student learning model through Problem Based Instruction is 79.00 this value is higher than the average learning outcomes of students who do not use Problem Based Instruction which has The average value is 66.80. Furthermore, student learning outcomes using Problem Based Instruction have a median of 81.50 and the mode score is 87.00. This value is greater than student learning outcomes that are not given using Problem Based Instruction with a median of 66.00 and large mode 66.00.
Pengembangan Model PBL Terintegrasi Kognitif Moral Pada Mahasiswa PGSD UNIPA Surabaya Danang Prastyo; Dwi Retnani Srinarwati
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.150

Abstract

The research aims to produce learning tools for Moral Cognitive Integrated PBL Learning Model, knowing the level of moral cognitive of PGSD Unipa Surabaya students and the influence of Moral Cognitive Integrated PBL Learning Model on Moral Cognitive of PGSD Unipa Surabaya Students. This type of research is R&D development research that has been simplified into three stages, namely preliminary studies, model development and model validation. The study population was all students of PGSD Class 2020 which consisted of seven classes, namely classes A-F. Whereas the sample of this study were students of PGSD Class 2020 Class A and Class F. The results of the study were the validation results of two validators related to the Cognitive Integrated PBL Learning Model which is very good and feasible to be applied in learning. The fourth level of cognitive morality of PGSD Unipa Surabaya students is oriented towards authority and social care. There are differences in cognitive morals between students who apply Moral Cognitive Based PBL Learning Model and students and students who do not apply Moral Cognitive Based PBL Learning
Implementasi Nilai Musyawarah Pada Pancasila Melalui Metode Diskusi Kelas Dalam Mata Kuliah PKn Suhartono Suhartono
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.151

Abstract

Pancasila adalah pandangan hidup bangsa Indonesia, terdiri dari lima sila yang memiliki nilai-nilai saling berhubungan satu sama lain. Nilai musyawarah adalah nilai-nilai Pancasila yang terdapat pada sila keempat, sebagai pedoman pengambilan keputusan sesuai nilai-nilai Pancasila. Metode Diskusi adalah salah satu metode yang dapat dipergunakan dosen untuk membiasakan Mahasiswa dalam belajar mengeluarkan pendapat dibangku perkuliahan. Tujuan dalam penelitian ini adalah untuk mengetahui nilai-nilai musyawarah yang terdapat pada Pancasila khususnya sila ke empat, yang dapat diimplementasikan dalam metode diskusi perkuliahan. Selain itu tujuan lain dari Penelitian ini ialah, mengetahui cara pengimplementasian nilai-nilai musyawarah yang terdapat pada Pancasila khususnya sila ke empat, serta untuk mengetahui hambatan dari pengimplementasian nilai-nilai musyawarah yang terdapat pada Pancasila khususnya sila ke empat. Teknik pengumpulan data dalam Penelitian ini ialah teknik wawancara, observasi, angket, dan dokumentasi (kegiatan diskusi). Teknik analisis data yang digunakan data reduction, penyajian data, dan penarikan kesimpulan. Adapun teknik keabsahan data digunakan teknik triangulasi (teknik, sumber, dan waktu). Hasil yang dapat dijelaskan dalam penelitian ini ialah nilai-nilai musyawarah yang dapat diimplementasikan dalam praktik diskusi perkulihan yaitu: semangat kekeluargaan, berlandaskan rasa tanggungjawab, mendahulukan kepentingan umum, tidak memaksakan kehendak, memperhatikan peraturan, dipertanggungjawabkan kepada Tuhan Yang Maha Esa. Adapun langkah-langkah pengimplementasian yaitu, membagi tugas pelaksana, tanggapan sumber masalah, pemilihan sumber masalah, Mahasiswa menanggapi, menyimpulkan. Hambatan dalam pengimplementasian adalah mahasiswa pasif, mahasiswa memaksakan kehendak, mahasiswa menonjol, mahasiswa mementingkan kepentingan pribadi. Simpulan dan saran yang dapat ditulis oleh peneliti agar penelitian ini bermanfaat khususnya bagi mahasiswa agar lebih memahami materi mata kuliah PKn, dan memahami nilai-nilai Pancasila dalam praktik berdiskusi.
Peningkatan Hasil Belajar Seni Tari Melalui Media Audio Visual Warsilah Warsilah
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.152

Abstract

This study aims to determine whether there is an increase in learning outcomes of the dance material of the Giring-giring dance from Kalimantan through Audio Visual media for grade VIII C students of SMP Negeri 1 Cibadak. This study applies audio-visual media in learning the art of giring dance material from Kalimantan and is carried out in two cycles. Each cycle consists of four stages, namely, planning, action, observation, and reflection and evaluation.The results showed that there was an increase in learning outcomes of the giring-giring dance material from Kalimantan in grade VIII C SMP Negeri 1 Cibadak. The improvement in the quality of the results can be seen from the increase in the score and mean score at the time of the action. In the first cycle the average value was 163, and in the second cycle it increased to 186.7. Meanwhile, the increase in activity can be seen from the observation in cycle I 31% and cycle II 38%.
Pengembangan Media Ular Tangga Pintar Pada Pembelajaran IPA Kelas IV SDN 07 Koto Panai Air Haji Silvina Andrianto; Firman Firman; Desyandri Desyandri
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.153

Abstract

This study aims to produce valid and practical learning media for smart and ladder snakes in class IV science subjects. This type of research uses research and development. Learning media was developed using the ADDI model. This research was conducted in the odd semester of the 2020/2021 school year. Collecting data regarding the validity of smart learning media for science subjects in grade IV SD was developed and used a questionnaire validated by experts. For practicality, smart learning media, the circle of stairs is carried out in schools by teachers and students. The results of the validation of the smart learning media in the fourth grade science subject of SD are in the very valid category of 94.1% and the validation of the material on the smart ladder snake learning media is in the very valid category with 91%. The smart ladder game media that has been developed are categorized as very practical by educators by 96% and categorized as very practical by students by 97%. The learning media for snakes and ladders in science subjects for grade IV SD that are produced are very valid and very practical to be used in science subjects in grade IV SD. Researcher's suggestion is that the learning media for snakes and ladders in science subjects in grade IV SD that have been developed can be used as media in the learning process in the classroom. Keywords: Development, Science Learning Media, Smart Ladder Snake
Peningkatan Hasil Belajar Potensi Kemaritiman Indonesia Melalui Model Pembelajaran Group Investigation Susi Agustini
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.154

Abstract

This study aims to improve student learning outcomes in the material of Indonesian maritime potential for class VII G students of SMP Negeri 1 Cibadak by using the Group Investigation learning model. This type of research is Classroom Action Research which is conducted in two cycles, each of which has four components, namely planning, implementing action, observing, and reflecting. The results showed that the application of the Group Investigation learning model can improve activity and learning outcomes in the material of Indonesian maritime potential for class VII G students of SMP Negeri 1 Cibadak. This can be seen from the average percentage of student learning activities in the first cycle of 58.75%, an increase of 24.37% in the second cycle to 83.12%. Likewise, learning outcomes have increased, it can be seen that the average learning outcomes in the first cycle of 64.84 increased 5.25 in the second cycle to 76.72.
Integrasi Budaya Lokal Dalam Pengembangan LKPD Untuk Mewujudkan Gerakan Literasi Sekolah Ema Butsi Prihastari; Ratna Widyaningrum
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.155

Abstract

Abstract The purpose of this research was to develop a Student Worksheet that integrates local wisdom to support the School Literacy Movement. Development research approach and method using ADDIE model namely: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The stages that can be carried out in this research, the analysis stage, initial product planning, and product development. The researched location at SDN Prawit 1 is located in the Banjarsari subdistrict. Data collection techniques using documentation, questionnaires, interviews, and observations. Data analysis techniques used are LKPD study analysis based on local wisdom, analysis of expert validation results, analysis of observation results, and examination of learners' readability. Data validation questionnaire on local wisdom-based LKPD is analyzed descriptively quantitatively using percentages. The results of research that can be carried out during the covid-19 pandemic show that: 1) LKPD based on local wisdom is very feasible according to media experts with a percentage of 84.375%, 2) LKPD based on local wisdom with a percentage of 88.46% according to the material expert is declared very feasible, 3) according to local wisdom-based LKPD linguists with a percentage of 85.4% declared very feasible, and 4) based on the results of readability of LKPD based on local wisdom by learners obtained a score of 4.4 with very decent results. So, LKPD based on local wisdom with the aim of realizing GLS is very feasible to be disseminated to the field.

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