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Query : Jurnal Sistem Informasi
ISSN : -     EISSN : 25795341     DOI : -
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Articles 4 Documents
Search results for , issue "VOLUME: 06, NUMBER: 02, OCTOBER 2022" : 4 Documents clear
Perancangan Aplikasi Database Persediaan Obat Yuniar Andi Astuti; Sujarwo Sujarwo; Muhammad Fathoni
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

In the development of information technology, database processing systems are increasing. One of the advantages of the drug inventory application is that recording can be done easily, quickly and accurately. From the research conducted, the weakness of the old system is that inventory recording is still done manually, so it is less effective and accurate. Database management makes it easy for everyone to find, store, and delete information quickly and accurately.Keywords:  information, accurate, effective
Implementasi Algoritma Best First Search Untuk Melakukan Penyelesaian Game Sudoku Dwi Resty Ananda; Tommy Tommy; Kalvin Chiuloto
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

The problem in this research is that the Sudoku puzzle game is difficult to solve because it is included in the NP-complete problem, so it cannot be solved at the same time. Until now, many programmers are looking for the right algorithm to solve this puzzle. One way to solve this game is to use the best first search algorithm. This algorithm is an improvement of the Brute Force algorithm, where solutions can be found with fewer searches and can find solutions to problems more efficiently because there is no need to check all possible solutions. Only searches that lead to solutions need to be considered. The results of this study are the application of the best first search method in the sudoku game and determine the performance of the best first search method in the sudoku game. This research was built using Unity 3D software with the C# programming language and then using the unified modeling language as the flow of the diagram in the Sudoku game.Keywords: Sudoku, algorithm, BFS 
SIPENMA: Pemodelan UML dan Uji BlackBox pada Perancangan Sistem Pendaftaran Magang Naryama Harahap; Muhammad Dedi Irawan; Yusuf Hanifiah
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58836/query.v6i2.15227

Abstract

North Sumatra Ministry of Industry and Trade is a government agency as the executor of regional government affairs which has the task of decentralization and deconcentration, especially in the industrial and trade fields as well as other auxiliary tasks assigned by the governor. In this agency internship acceptance activity still uses manual method, to overcome this problem, an internship registration system is needed to make it easier to register for internships. This study uses the waterfall method, UML, and testing using Blackbox. The result of this study is design of the internship registration system (SIPENMA) which makes it easy to register for internships via the web and can be accessed at any time. Keywords: SIPENMA, UML, Blackbox, Waterfall 
Menerapkan Konsep Ekonomi Berbasis Teknologi Blockchain Menggunakan Non-Fungible Token pada Game NFTSmith Bakhtiar Bakhtiar; Fajar Darmawan; Handoko Supeno
Query: Journal of Information Systems VOLUME: 06, NUMBER: 02, OCTOBER 2022
Publisher : Program Studi Sistem Informasi

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Abstract

The increased number of players and transactions in online games causes third-party markets to carry out buying and selling transactions, the security factor from the open market that determines the number of frauds ranging from between players to service providers. The methodology consists of four stages: understanding the problem in order to find various approaches to solving it, collecting data for relevant theories, system design (which includes blockchain system design and blockchain infrastructure) that is then translated into design so that the implementation can be clearly seen in NFTSmith, and system development. A blockchain-based economy eliminates the need for third-party transactions, and on-chain transactions can be carried out in a decentralized mannerKeywords: Blockchain, Decentralized Marketplace, Game Economy, Non-Fungible Token, Market 

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