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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 19 Documents
Search results for , issue "Vol 2, No 5 (2013)" : 19 Documents clear
Penerapan Model Pembelajaran IKRAR untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas X Tata Boga SMK Nusa Dua Sawan Tahun Ajaran 2012/2013 Evi Wellyastini, Kadek; Sudirta, I Gede; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19697

Abstract

 This study was aimed to (1) know the student’s learning activity result of X.TB class at SMK Nusa Dua Sawan in 2012/2013 of Computer skill and information processing (CSIP), (2) know the student’s learning result of computer skill and information processing (CSIP) lesson using IKRAR learning model; (3) know the student’s  response of X.TB class to apply the IKRAR model of computer skill and information processing (CSIP). This study is a classroom action research design that used  by involving a total Number of 30 students of X.AP class at SMK Nusa Dua Sawan first semester in 2012/2013. The object of this research  emphasized on the students activity, result and students response in basic competency to operated text principle sistem of computer skill and information processing (CSIP). The learning students  result data was collected based on cognitive test and affective observation. Meanwhile,the  student’s response and activity data was collected by using questionnaire. The obtained data were analyzed descriptively. The result of the study showed that (1) there was improvement of learning student’s result of  X.TB class at II cycle to apply the IKRAR model of computer skill and information processing (CSIP). the results indicated that the learning students result score include: averaging class, and classical completeness learning students was improvement (2) there is improvement of learning activity students’ by apply the IKRAR learning (3) the students’ responses towards IKRAR model of computer skill and information processing (CSIP) is really positive.
Pengembangan Media Kritik dan Saran Universitas Pendidikan Ganesha Berbasis Android Mobile Maha Putra, Putu; Gede Sunarya, I Made; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19662

Abstract

This is a research and development study which aimed to design and implementation of media criticism and suggestions based on android mobile. The method used in the implementation of media criticism and suggestions are android based mobile in its design and the waterfall method using DFD (Data Flow Diagram) with two entities, namely administrators, and users. Media consists of 9 main processes are the main sign in process, user data processing, status and wall post data processing, message data processing, comment data processing, add friends, notifications, like and sign out. Implementation of media criticism and suggestions produced an android based mobile software that can be a medium for students to present criticisms and suggestions to be conveyed to the Undiksha and environment faculty of Undiksha. Media criticism and suggestions produced an android based mobile is a web-based application for administrators and users as well as applications for android users. Media criticism and suggestions in the implementation process of using Adobe Dreamweaver CS3 as a text editor on creating web-based applications and the applications built using eclipse juno android, Java JDK7, Rev.20 SDK, ADT and built for devices with minimum android version 2.3 (API 10 ) for the implementation of database use MySQL.
Pengembangan Aplikasi Konversi Video Digital Greyscale Menjadi Video Digital Berwarna Dengan Menggunakan Metode Global Image Matching Widiantara, Ketut; Windu Antara Kesiman, Made; Gede Sunarya, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19664

Abstract

This research aims to design and implement an application that could convert a greyscale video into a colored video digital, easily and staining results were satisfactory. Input from the applications is greyscale video and color reference image, and the output of this application was a videocolored with shades of color that refers to the reference image input. This application was developed by using the method of Global Image Matching was implemented in the Java programming language environment with editor used NetBeans 7.2.1. On an application made there were three main processes that extract the video, the process of coloring, and render process. The extraction process was the process of breaking into the video and audio frames. Coloring process was a process that implements the Global Image Matching method, in which frame-frame extraction results would be coloring in this process. While the rendering process was the process of combining frames staining results with the extracted audio files into a videocolored. Based on test results, greyscale digital video conversion application to digital video color conversion process can be done very easily and quickly.
Pengembangan Aplikasi Text to Speech untuk Bahasa Bali Mahendri Pramadewi, Pande Made; Windu Antara Kesiman, Made; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19641

Abstract

Text to Speech as an software that canconvert written text into spoken word will be veryuseful for people who have weak eyesight and peoplewho want to learn a spesific language, but exist Textto Speech software that has been developed by otherresearchers can not be applied for the Balineselanguage, where existance of Balinese language Textto Speech software is important as a culturalpreservation efforts in the midst of cultural extinctionissue in Indonesia. This research aimed to (1) design aBalinese language Text to Speech software; (2)implement the design of Balinese language Text toSpeech software. The research method used isdevelopment. The process of text-to-speechconversion, designed and implemented with two stageprocess: (1) the process of text-to-phonemesconversion; (2) the process of phonemes-to-speechconversion that uses diphone concatenation method byutilizing MBROLA and diphone database ID1generated by eSpeak. The results of this research is theBalinese language Text to Speech software that canconvert written text in latin letters of Balineselanguage to spoken words and also save the voices tooutput files such as audio file with *.wav extensionand MBROLA phoneme data file with *.phoextension. The software is named "Bali Text toSpeech" that abbreviated as "BaliTTS" andimplemented with the Java programming language.Experimental results show that the BaliTTS softwarecan perform its function in terms of both functionaland conceptual/ structural. BaliTTS software isexpected to facilitate a person to learn thecharacteristics of speech in Balinese language andhelp people with weak eyesight, such as blind people toread written text in Balinese language rules.
Pengembangan Sistem Informasi Administrasi Kepegawaian Undiksha Berbasis Web Sastra Kurniawan, I Gede; Made Windu Antara Kesiman, Made; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19628

Abstract

Employee is an important element inorganization due to its role in determining the future oforganization. In organizations, there are specialized departmentsto deal with staff-related issues which is called Human resourcedepartment.. The duty of HRD is to manage or regulateemployment activities and record staff-related data in theorganization. A well operating organization can be distinguishedby its well managed employee administration. And the use oftechnology can improve employee administration system. With theuse of technology, effectiveness of various aspects in managingadministrative information which are indicated by the speed,accuracy, processing time, and correctness of information(validity), can be improved. Implementation of this research wasdeveloped based on waterfall methods and using php asprogramming language with mysql as its database. This softwarehas the ability to record personal information and biography oflecturers and employees in Undiksha. Moreover, this software alsocapable of handling Decreetal information of certain comiteeincluding its related person in charges. this software can also beused to create data regarding credit score for lecturers’ promotion.This software is expected to assist the performance of employeesand lecturers in organizing activities within Ganesha University ofEducation.
Aplikasi Pembelajaran Pengenal Aksara Bali Menggunakan Metode Template Matching Sulatri Dewi, Made; Windu Antara Kesiman, Made; Gede Sunarya, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19657

Abstract

This research aimed to design and develop an application identifier balinese character learning that can be used to facilitate for people to recognize text characters Balinese more efficiently in term of time and place. This application is developed by using the template matching method. Input of this application is the writing of user using a digital pen, touchpad or mouse and the output is the image of Balinese character that has the smallest error value. Implementation of this template matching method produces a software called Balinese Character Matching. This application was developed using the PHP programming language which is a web programming language that can be used by many users without the limitations of space and time. In this application there are two main processes namely preprocessing and recognition by template matching methods. Preprocessing process consists of grayscale, thresholding and size normalization. In the size normalization conducted the search process limits, cropping, scaling, and labeling of 1 and 0. Testing program conducted by admin (person whose data is stored in the database) and user (person whose data is not stored in the database). For admin who test the program obtained more accurate result with an average of 95.45%, while the result of testing on the user obtained an average of 86.25%.
Pengaruh Penggunaan Modul Praktikum KKPI dengan Pendekatan Inkuiri Terhadap Hasil Belajar (Studi Kasus : Kelas X Multimedia SMK N 1 Sawan) Artika Winati Mapet, Made; Mahendra Darmawiguna, I Gede; Gede Sunarya, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19639

Abstract

This study is aimed to determine (1) the effectof using lab module KKPI with an inquiry approach tolearning the results of class X students of SMK Negeri 1Multimedia Sawan, (2) students' response to theapplication of the experimental module KKPI inquiryapproach. This is a type of quasi-experimental study(quasi-experimental) research design Posttest-OnlyControl Group Design. The study population was a classX student of SMK Negeri 1 Sawan school year 2012/2013.As the sample in this study is the class of X 1 and XMultimedia Multimedia 2, amounting to 54 people.Multimedia 2 class X is used as an experimental class andX-class Multimedia 1 as a control. The data was collectedusing a multiple-choice test method to measure thecognitive and skills testing to measure psychomotordomains. Learning outcomes data were analyzed to testthe prerequisites which include normality test,homogeneity test and t-test. As for the response by usingthe questionnaire method. Based on the analysis of thedata obtained, the test of normality and homogeneity ofthe two groups of normally distributed and homogeneous.(1) student learning outcomes using experimental moduleKKPI with an inquiry approach has an average valuethat is higher than conventional instructional media, (2)the obtained results are very positive student response.
Penerapan Model Pembelajaran Reciprocal Teaching untuk Meningkatkan Motivasi dan Hasil Belajar Keterampilan Komputer dan Pengolahan Informasi (KKPI) Siswa Kelas X.AP di SMK Nusa Dua Sawan Tahun Ajaran 2012/2013 Budi Ratiningsih SW, Ni Made; Sudirta, I Gede; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19696

Abstract

This study was aimed to (1) know the students’ learning motivation result of X.AP class at SMK Nusa Dua Sawan in 2012/2013 of Computer skill and information processing (CSIP), (2) know the students’ learning result of X.AP class at SMK Nusa Dua Sawan in 2012/2013 of computer skill and information processing (CSIP) lesson using reciprocal teaching learning model; (3) know the students’ response of X.AP class to apply the reciprocal teaching model of computer skill and information processing (CSIP). This study is a classroom action research design that used in 2 cycles by involving a total Number of 35 students of X.AP class at SMK Nusa Dua Sawan first semester in 2012/2013. The object of this research  emphasized on the students motivation, result and students response in basic competency to operated text principle sistem of computer skill and information processing (CSIP). The learning students  result data was collected based on cognitive test and affective observation. Meanwhile,the  students’ response and motivation data was collected by using questionnaire. The obtained data were analyzed descriptively. The result of the study showed that (1) there was improvement of learning students’ result of  X.AP class at II cycle to apply the reciprocal teaching model of computer skill and information processing (CSIP). the results indicated that the learning students result score include: averaging class, and classical completeness learning students was improvement (2) there is improvement of learning motivation students’ by apply the reciprocal teaching learning (3) the students’ responses towards reciprocal teaching model of computer skill and information processing (CSIP) is really positive. 
Korelasi Minat Belajar Matematika Dan Lingkungan Belajar Terhadap Prestasi Belajar TIK (Studi Kasus : SMA Saraswati Singaraja) Ayu Anden Decy Apsari, I Dewa; Seri Wahyuni, Dessy; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19640

Abstract

This study aimed to determine (1) the relationshipbetween interest in learning mathematics achievement of highschool students studying Information and CommunicationTechnologies (ICT) Saraswati Singaraja, (2) the relationshipbetween the learning environment for high school students’learning achievement of high school students studying Informationand Communication Technologies (ICT) Saraswati Singaraja, andthe relationship between interest in learning mathematics andlearning environment together towards achievement of high schoolstudents studying Information and Communication Technologies(ICT) Saraswati Singaraja. This type of research is ex post facto,wich consist of two variables independent variables and onedependent variable. The samples in this research were 130 people.Data for interest in learning mathematics and the learningenvironmet were collected through questionnaires interest inlearning mathematics and the learning environment, while theInformation and Communication Technologies (ICT) learningachievement data obtained through the high school gradesInformation and Communication Technologies (ICT) SaraswatiSingaraja odd semester of academic year 2012/2013. The collecteddata were analyzed using parametric statistical test prerequisitenormality, linearity and regression toward significance, andmulticollinearity. The result showed that : (1) interest in learningmathematics has a positive and sigificant relationship on studentachievement by 0,891 ICTs are categorized as very strong with acontribution of 79,46%, (2)learning environment has a positive andsignificant relationship to the achievement of ICT of 0,565 wich arecategorized with a contribution of 31,88%, and (3) interest inlearning mathematics and learning environment together have apositive and significant relationship to learning achievement by0,916 ICTs are categorized strong influence with a contribution of83,87%.
Sharing Screen Capture Android Application Uttaram, I G.; Mahendra Darmawiguna, I Gede; Gede Sunarya, I Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19666

Abstract

Currently education and technology are something that is very closely related. Education would become more interesting through technology. Class activities in the learning process become more interactive by using projector in presentation. Therefore, the teacher easily teaches the knowledges to the students because they use more imaginative audio and visual media. At this time, mobile devices has become a primary needs. The children, teenagers, and adults use it very well, such as notebooks, smartphones, and tablet pc. Especially with the spread of the android os as public resources, thus making the penetration of mobile devices such as smartphones and tablet pc are becoming increasingly vociferous. Even the mobile world has created a new mobile device that term "phablet" (phone tablet). Therefore, it is possible to use these tools to better facilitate the learning process and making it easier for application development, particularly for educational applications . This research aims to (1) design a Capture Screen Sharing application, (2) implement Capture Screen Sharing application design. The research methods used in this research is the development. Sharing Screen Capture is an application that will be developed by the researcher using android os to simplify the presentation process. This application is expected alternative to replace the projector with mobile devices and simplify the learning process for using mobile devices owned by students in showing the presentations from teachers's android devices which connected to the same wireless network.

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