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Fendi Aji Purnomo
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INDONESIA
Indonesian Journal of Applied Informatics
ISSN : 25483846     EISSN : 25985981     DOI : -
Core Subject : Science,
Indonesian Journal of Applied Informatics publishes articles that are of significance in their respective fields whilst also contributing to the discipline of informatics as a whole and its application. Every incoming manuscript will first be examined by the Editorial Board in accordance with sub-fields of research and attention to elements of conformity with the format and guidelines for writing Indonesian Journal of Applied Informatics. Each manuscript is declared eligible by the editor will be returned to the author (if there are repairs) or can be directly issued (if there is no revision required).
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Articles 111 Documents
Home Automation (Monitoring Terang Redup Lampu Dan Kontrol Tirai Jendela) Berbasis Node MCU Dan Android Liliek Triyono
IJAI (Indonesian Journal of Applied Informatics) Vol 2, No 2 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3642.679 KB) | DOI: 10.20961/ijai.v2i2.20186

Abstract

Light Monitoring Dimmed Lights and Curtain Control Windows Node-based MCU is a system designed to turn on and off lights using android controls. In addition the system is also equipped with features open and close the window curtain automatically. This feature and traffic use the LDR sensor to detect light and make it up to 300 then the servo motor will move and open the window. In addition to control android applications, this is in accordance with the function of this system is to control whether the lights are in a state of light or not. You can use remote lights in accordance with the conditions desired by the home owner on android device. This system is used to explore issues related to energy and home safety.
Perancangan SITANI Sebagai Media Informasi Bagi Petani Eko Harry Pratisto; Arif Budi Waluyo
IJAI (Indonesian Journal of Applied Informatics) Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1010.829 KB) | DOI: 10.20961/ijai.v1i1.11246

Abstract

Agriculture is one source of livelihood of people in Surakarta. However, there are  some problems that occur in agriculture, such as: the shortage of agricultural goods, the difficulty of obtaining workshop activities information, and difficulty to sell crops at harvest periode  for the arragement  price from middlemen.SITANI application is develop using waterfall method and built using  Java programming language with tool Android Studio. The design includes table of functional requirements, use case diagram, ERD, activity diagrams, and interface design. Application testing is done using quistionnaire.The results of this research is the creation of android-based application with modules SITANI advertsement, workshop activities information, and ordering goods.
Rancang Bangun Alat Pengamanan Rumah Berbasis Sensor Dan “Panic Button” Sebagai Alarm Keadaan Darurat Di Kompleks RT/RW Menggunakan Nodemcu Esp8266 Haidar Yusuf Al Hambra; Ovide Decroly Wisnu Ardhi; Fendi Aji Purnomo; Nanang Maulana Yoeseph
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 2 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1747.09 KB) | DOI: 10.20961/ijai.v3i2.29926

Abstract

Rumah merupakan salah satu kebutuhan dasar manusia setelah sandang dan pangan yang berfungsi sebagai tempat pelindung dan pengaman manusia dari pengaruh dan gangguan alam/cuaca maupun makhluk lain. Di saat jam-jam kerja dapat dipastikan bahwa pasti banyak rumah kosong ditinggal pergi penghuninya. Terlebih lagi untuk musim liburan, seperti perayaan hari raya dan tahun baru. Rumah kosong tersebut menjadi sasaran empuk para pencuri, terutama rumah tanpa sistem keamanan yang memadai. Metode penelitian ini menggunakan alat pengamanan rumah berbasis sensor dan “Panic Button” untuk memantau keadaan di rumah dengan bantuan aplikasi android yang sudah saling terhubung. Hasil penelitian telah berhasil dilakukan pembuatan aplikasi android dan alat pengamanan rumah yang menggunakan board NodeMCU ESP8266 sebagai pusat kontrol dan menerapan konsep Internet of Things (IoT). Alat dan aplikasi android telah diimplementasikan dan dapat berjalan dengan baik_______________________________AbstractHome is one of the basic human needs after clothing and food which functions as a place of protection and human safety from the influence and disturbance of nature / weather and other creatures. During working hours, it can be ascertained that many residents will leave empty houses. What's more for the holiday season, such as celebrations for holidays and new years. This empty house is an easy target for thieves, especially houses without an adequate security system. This research method uses a sensor-based home security tool and "Panic Button" to monitor the situation at home with the help of an android application that is interconnected. The results of the study have been successfully made the making of android applications and home security tools that use the ESP8266 NodeMCU board as a control center and apply the Internet of Things (IoT) concept. Android tools and applications have been implemented and can run well
back mater of IJAI IJAI Editor
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 1 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1256.906 KB) | DOI: 10.20961/ijai.v3i1.31870

Abstract

Implementasi Data Mining Penjualan Produk Pakaian Dengan Algoritma Apriori Anita Sindar RM Sinaga
IJAI (Indonesian Journal of Applied Informatics) Vol 4, No 1 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2379.962 KB) | DOI: 10.20961/ijai.v4i1.37989

Abstract

The problem faced by the Tanjung Redjo clothing store is the lack of management of sales data and irregular arrangement of clothing products. The arrangement of the location of clothing products on the shelf is not well regulated. The speed of service to customers can be improved by making the layout of clothing products good and orderly, so that store staff can find clothing products quickly. Shoppers can also search and view apparel accessories that are often sold together quickly, potentially increasing store sales turnover. A better and more organized arrangement of clothing products can be done by analyzing sales transactions that occur daily at the store by using the Apriori algorithm. By using this algorithm, the shop owner can find out the tendency of a combination of clothing products that are often sold at the same time, so that the shop owner can arrange the layout of clothing products well and regularly so that buyers or employees can find and retrieve clothing products quickly. How the Apriori algorithm works to find a combination of clothing products that are often sold simultaneously from a sales transaction. Rules applied If buying KA-701 and KK-201 and SP-2001, then buy ST-651. Support and Confidence values are calculated until 4 combination items are obtained to get the best selling associative rule output output.
Pembuatan Sistem Informasi ”ETICK” (Event Registration and Ticketing) Menggunakan Framework Laravel Rhesa Elian Nugroho
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 1 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.878 KB) | DOI: 10.20961/ijai.v3i1.25794

Abstract

Penyelenggaraan sebuah event dari pengelola atau event organizer terkadang mengalami kendala dalam melakukan promosi dan mengumpulkan cukup banyak peserta disisi lain masyarakat juga perlu untuk mengetahui informasi lengkap mengenai event yang akan diselenggarakan. Untuk memenuhi kebutuhan tersebut maka perlu dirancang sebuah sistem informasi untuk mempermudah event organizer dan para peserta tersebut.Tahap perancangan sistem ini meliputi pembuatan deskripsi use case diagram, activity diagram, sequence diagram, class diagram dan perancagan database. Implementasi dari sistem ini menggunakan Framework Laravel berbasis bahasa pemograman PHP.Hasil dari penelitian ini telah dibuat aplikasi event registration and ticketing dengan fitur pengguna yang bertindak sebagai event organizer dalam aplikasi ini dapat melakukan unggah informasi dan promosi event yang akan diselenggarakan serta melakukan penjualan tiket elektronik. Sedangkan pengguna yang bertindak sebagai member dapat melakukan pembelian tiket pada aplikasi ini sehingga lebih mudah tanpa harus datang ke loket tiket. _____________________________________________________Organizing an event from the event organizer sometimes constraints in doing promotions and amassed quite a number of participants on the other hand the community also need to know details of upcoming events is held. To fullfil this things it is necessary an information system designed to facilitate the event organizer and the participants.This system design phase includes the creation of descriptions use case diagrams, activity diagrams, sequence diagrams, class diagrams and database designs. Implementation of this system using Laravel-based Framework PHP programming language. Users who act as event organizer in this application can do post some information and promotional event which will be held as well as conducting electronic ticket sales. While users who act as members can purchase tickets on this application so much easier without having to come to the ticket counter.
front matter of IJAI IJAI IJAI
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 2 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1047.92 KB) | DOI: 10.20961/ijai.v3i2.33364

Abstract

Media Pembelajaran Interaktif Geometri Molekul Kimia Menggunakan Augmented Reality Berbasis Android Rifqi Mizan Aulawi
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 2 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3355.696 KB) | DOI: 10.20961/ijai.v3i2.28238

Abstract

Pelajaran kimia dikenal dengan materi yang memerlukan daya imajinasi ekstra. Rata-rata pelajar mempunyai tingkat pemahaman yang berbeda. Oleh karena itu pengajar perlu mencari media alternatif untuk meningkatkan minat  dan pemahaman para pelajar. Salah satu media alternatif yang dapat dijadikan dalam pembelajaran kimia yakni teknologi Augmented Reality. Metode berbasis Android ini menyajikan pembelajaran dalam bentuk geometri molekul. Penelitian ini menggunakan pendekatan Interactive Multimedia System Design Development (IMSDD) untuk membangun sebuah aplikasi metode pembelajaran interaktif geometri molekul kimia berbasis Augmented Reality. Penelitian ini menghasilkan sebuah prototype aplikasi Augmented Reality geometri molekul yang mempunyai fitur menggunakan multimarker. Fitur tersebut  dapat menggabungkan beberapa marker atom menjadi bentuk geometri molekul H2O, BCl2, BeF3, dan NH3. Tools untuk membangun aplikasi ini menggunakan Vuforia dan Unity3D. Hasil dari pengujian blackbox menunjukkan bahwa marker atom dan molekul yang terbentuk dari beberapa atom dapat terdeteksi dengan baik. Parameter yang diujikan meliputi deteksi marker, jarak, sudut dan pengaruh cahaya. Hasil analisis pengujian dapat disimpulkan bahwa multimarker dapat berjalan pada prototype aplikasi Augmented Reality geometri molekul namun hasil yang didapatkan marker harus dimodifikasi terlebih dahulu karena metode ini tidak dapat menggunakan marker sejenis (marker yang sama) seperti Hidrogen saja sehingga perlu dimodifikasi marker seperti marker Hidrogen 1, Hidrogen 2 dan Hidrogen 3._______________________________________AbstractChemistry is well-known as a subject which requires high imagination. Students commonly have different level of understanding. Thus, teachers need to look for other alternatives to increase students’ motivation and understanding in learning. One of the alternatives that can be used to learn Chemistry is Augmented Reality technology. This Android-based method provides learning material in the form of molecule geometry. This research uses Interactive Multimedia System Design Development (IMSDD) to create an Augmented-Reality-based application of interactive learning method of chemical molecule. This research obtains a prototype of an Augmented-Reality-based application of molecule geometry of which feature uses multi-maker. The feature can combine some atomic markers into molecule geometry of H2O, BCl2, BeF3, and NH3. The tools used to create this application are Vuforia and Unity3D. The result of blackbox testing shows that atomic and molecular markers which are formed by some atoms can be detected properly. Parameter tested consists of detection of marker, distance, angle, and effect of light. Based on the result of the analysis, it can be concluded that multi-maker method works on the prototype of Augmented-Reality-based application of molecule geometry. However, the result of the marker should be modified first because this method cannot use the same type of marker such as Hydrogen only, so the marker needs to be modified like Hydrogen 1, Hydrogen 2, and Hydrogen 3. 
Rancang Bangun Aplikasi E-Klinik Berbasis Web Menggunakan Framework PHP : Yii2 Yudho Yudhanto; Shidiq Arif Siwiantoko Arif Siwiantoko Siwiantoko
IJAI (Indonesian Journal of Applied Informatics) Vol 3, No 1 (2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2063.852 KB) | DOI: 10.20961/ijai.v3i1.31864

Abstract

Tujuan utama dari teknologi adalah membantu untuk mempermudah pekerjaan dan menyelesaikan permasalahan manusia. Dalam bidang kesehatan, klinik merupakan organisasi yang mengelola data dokter dan pasien, pendaftaran untuk pemeriksaan pasien, rekam medis, pengambilan nomor antrian dan kegiatan lainnya. Studi kasus dalam penelitian ini adalah klinik yang melakukan semua kegiatan tersebutdengan secara manual yaitu sebagai contoh pendaftaran pasien masih menggunakan cara manual. Kemudian untuk pendaftaran pemeriksaan juga harus datang terlebih dahulu dan antri untuk mendapatkan nomor urut pemeriksaan. Nomor urut antrian masih menggunakan cara manual yaitu dengan memanggil secara manual oleh petugas. Medical record juga masih menggunakan cara manual yaitu dengan menulis pada kertas atau buku rekam medis sehingga tidak efektif dan efisien. Solusi adalah aplikasi E-Klinik, dengan tujuan utama untuk memudahkan dalam memanajemen sebuah klinik. Pembuatan aplikasi ini menggunakan metode waterfall. Langkah-langkah dari metode ini yaitu pengumpulan data, membuat analisa kebutuhan sistem, desain database, testing, dan implementasi. Penelitian ini menghasikan rancang bangun aplikasi E-Klinik meliputi sistem antrian, manajemen data pasien dan dokter dan juga data rekam medis.________________________________________________________________AbstarctThe rapid development of technology has targeted all areas of human life. This is because technology is very important and helps to facilitate human work. One of them is in the health sector, especially in the management of a clinic. Such as registration activities for patient examinations, medical records, retrieval of queue numbers and other activities. For most clinics these activities are still done manually, for example the registration of patients still using manual methods. Then for the registration of the examination must also come in advance and queue to get the inspection serial number. There are still many sequential numbers using the manual method, namely by manually calling by the officer. Furthermore, in the medical record also still using manual methods, namely by writing on paper or medical record books so that it is not effective and efficient. Seeing this, the solution that can be given is by making an E-Clinic application that will facilitate the management of a clinic.Making this application uses the waterfall method. The steps of this method are data collection, system requirements analysis, database design, testing, and implementation. This study successfully designed the E-Clinic application including queuing system, patient and doctor data management and also medical record data.
Sistem Deteksi Biometrik Keunikan Wajah Secara Real Time Anita Sindar RM Sinaga
IJAI (Indonesian Journal of Applied Informatics) Vol 4, No 1 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1923.374 KB) | DOI: 10.20961/ijai.v4i1.35562

Abstract

Facial recognition is important for identifying a person's biodata profile. The physical development of students from the time they entered college to graduation has experienced inconspicuous changes but it is sometimes difficult to identify faces one by one. Digital form is becoming a trend to remember more real time. An important part of human physical identification has begun to shift from signature - finger - face selection. The face includes five important senses that are interconnected into an identification device. In this study the focus is on face detection based on color, the application of the Camshift Algorithm and finding the distance between the face sensing points is the result of the Gabor Wavelet method. Training data uses 4-8 second real time video. The hue histogram is basically the same as the RGB histogram, the difference is that the hue histogram uses the Hue value instead of RGB because the hue value represents natural color without regard to lighting. Gabor Wavelet transform is provided to solve filter design problems. The face detection system looks for face points to form a frame-shaped face selection if previously the face has been stored in a database so the system can easily describe biodata. Face selection can be done on live testing data. The selection box detection follows every facial movement.

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