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INDONESIA
JSI (Jurnal sistem Informasi) Universitas Suryadarma
ISSN : 23559675     EISSN : 25413228     DOI : 10.35968
Core Subject : Science,
Topik dari jurnal sistem informasi ini adalah semua yang berkaitan dengan bidang ilmu sistem informasi.
Articles 293 Documents
RANCANG BANGUN APLIKASI GAME DENGAN TEMA BUILDING ON FIRE BERBASIS VIRTUAL REALITY Gustina, Dian; Maulana, Muhammad Abi
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 7, No 1 (2020): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v7i1.381

Abstract

Technology is one part that can not be separated from human life. Various fields in human life have been greatly aided by the existence of technology, especially computer technology. Virtual Reality (VR) is a new way to explore the virtual world. With virtual reality, penguuna seems to be entering a new environment in a virtual world. The vastness of the virtual world can provide many opportunities to produce a variety of fun entertainment games. "Building On Fire" is a game with an action genre that can be played by all people ranging from children to adults, this game is enough to suppress the sensation for the players, because to win this game we are required to find a way out of a building that has burned down. This application was created using Unity 3D and SDK as the main software. Stages in this study include the identification of problems, initial planning, design and design, testing and implementation. And for system modeling languages using UML (Unified Modeling Language). This application was created as a medium of entertainment for the public by using virtual reality (VR) which aims to enable players to feel more real emotions as if they were in a game and introduce virtual reality technology. System testing shows that not all Samsung smartphones can run this virtual reality game, and also on the application quality test shows that the assessment of this application has a weighting rating of 38.6 which is in the category of "good". Keywords : Virtual reality, Android, Unity3D, Game 
PENGEMBANGAN BISNIS E-COMMERCE DENGAN MEMBERDAYAKAN TEKNOLOGI INTERNET MULYONO, AHMAD
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 1, No 1 (2014): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v1i1.32

Abstract

Internet dalam bisnis digunakan untuk pertukaran informasi, katalog produk, media promosi, surat elektronik, bulletin boards, kuesioner elektronik, dan mailing list. Internet juga bisa digunakan untuk berdialog, berdiskusi, dan konsultasi dengan konsumen secara on-line, sehingga konsumen dapat dilibatkan secara proaktif dan interaktif dalam perancangan, pengembangan, pemasaran, dan penjualan produk. Pemasaran lewat internet ada 2 metode, yaitu push dan pull marketing. Keunggulan strategi bisnis yang dapat diperoleh dari internet adalah komunikasi global dan interaktif; menyediakan informasi dan pelayanan sesuai dengan kebutuhan konsumen; meningkatkan kerja sama; memungkinkan untuk membuka pasar, produk, atau pelayanan baru; serta mengintegrasikan aktivitas secara online. Aplikasi Electronic Commerce ada 2, yaitu: Business-to-Consumer dan Business-toBusiness Commerce. Pembayaran transaksi electronic commerce diatur dalam Sistem Electronic Funds Transfer, sedangkan keamanan datanya diatur oleh Secure Socket Layer yang dikembangkan menjadi Secure Electronic Transaction
TEKNOLOGI PENDIDIKAN SEBAGAI PELAKSANAAN SISTEM INFORMASI DALAM PERKULIAHAN ONLINE DI MASA PANDEMI COVID-19 Suryatni, Luh
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 8, No 1 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i1.607

Abstract

ABSTRAKKeberadaan teknologi informasi dan komunikasi dalam proses Pendidikan memiliki peran yang krusial dalam mendukung pendidik dan peserta didik untuk saling berinteraksi. Ditinjau dari ranah sosiologi, pada dasarnya manusia di dalam mencapai tujuan hidupnya selalu berkomunikasi, berinteraksi dan beradaptasi dengan sesama serta lingkungannya, baik secara langsung maupun tidak langsung. Di tahun 2020, peristiwa pandemi Covid-19 menyebabkan dunia Pendidikan harus mengalami transformasi metode kegiatan belajar mengajar ke mode tidak langsung dengan pemanfaatan teknologi digital dan jejaring internet. Tujuan penulisan ini adalah untuk mengetahui pentingnya teknologi Pendidikan dan sistem informasi bagi pendidik dalam perkuliahan online di dalam masa pandemi Covid-19. Penelitian menggunakan kajian Pustaka secara deskriptif dengan pemilihan sumber-sumber informasi dan data melalui artikel-artikel jurnal, buku-buku, berita dan peraturan perundangan-undangan yang relevan dengan permasalahan. Hasil menunjukkan bahwa, teknologi Pendidikan dan sistem informasi dapat memperlancar perkuliahan online baik bagi pendidik dan peserta didik di masa pandemi Covid-19.Kata kunci: Teknologi Pendidikan, Sistem Informasi, Perkuliahan Online, Pandemi Covid-19
Rancang Bangun Hotspot pada Perusahaan Jingga Enterprise Gustina, Dian; Sumbaryadi, Achmad
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 3, No 2 (2016): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v3i2.64

Abstract

The need for information is very important today as the progress and development of information technology that increasingly sophisticated with the increasingly rapid development. To help get that information quickly, accurately and precisely, the technology creates a wireless area network or commonly called by the people called hotspot. Such information can be accessed in places that already have a wireless area network. We do not have to laboriously search for internet cafes to access the Internet. With this technology we can get the information anywhere through notebooks, PDAs, mobile phones and other devices that can connect to wireless networks The author in making hotspot companies doing JINGGA ENTERPRISE installation and the installation Wireless Area Network (HotSpot). Processes include software and hardware support from Wirelless network.
PENERAPAN EVIL TWIN DETEKTOR DALAM PENDETEKSIAN PENGGANGGU JARINGAN NIRKABEL PADA USER Peniarsih, Peniarsih
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 4, No 2 (2017): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v4i2.250

Abstract

Nowadays, wireless networking facilities are provided in public places such as fast food restaurant, airports, hotels, campuses and are an attraction for users to use them. The wireless network provided uses an open authentication system and web-based authentication as the second layer used by customers to identify themselves according to the service they have before they can connect to the internet or WiFi Hotspot is a frequently used name. However, unnoticed by the user, it can be utilized by parties who are not entitled to attack and disturb. One of the attacks on wireless networks is the evil twin attack, given the ease in creating it by only duplicating the existing wireless network configuration and forcing users to move to the evil twin network because the installation tends to be closer to the victim's location. Administrator-based detection is one solution that is implemented but has a dependency on the availability of network administrators and supporting devices. To assist users in detecting disturbances, this research proposed client-based evil twin detection that utilizes Medium Access Control (MAC) address data and automatic configuration information provided by a Dynamic Host Configuration Protocol (DHCP) server on a wireless network. Shell programming on the Linux operating system is used to implement the solution. Keywords: Evil Twin Attack, Hotspot WiFi, WiFi Security
SISTEM MONITORING KEBAKARAN BERBASIS SMS GATEWAY Joniwarta, Joniwarta; Alexander, Allan D; Srisulistiowati, Dwi Budi
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 6, No 2 (2019): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v6i2.322

Abstract

Fire disasters that are not immediately dealt with can certainly cause losses both property losses and loss of life. This happens because some are good from short circuiting, throwing cigarette butts at random, exploding and burning objects and delaying information obtained by firefighters or school officials SMK Mandalahayu Bekasi during incidents of fire disasters. In this study a fire source fire Monitoring System Was Built Based On SMS Gateway At using MQ-135 as a smoke sensor which functions to detect smoke from fire, DS18B20 as a temperature sensor that functions to detect the temperature in the surrounding room, Buzzer alarm as a sound warning and SIM Module GSM900A as an SMS sending media, which is used to provide information about the detection of fire sources as early as possible, so that fire disasters are handled as soon as possible and the risk of fire can be minimized and routinely dominate the room using a camera Keywords: Fire,  Buzzer, SMS gateway
MODEL PENGUKURAN KUALITAS SITUS WEB PEMESANAN PIZZA ONLINE DI INDONESIA DENGAN METODE WEBQUAL DAN STRUCTURAL EQUATION MODEL (SEM) Gardenia, Yulisa
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 5, No 1 (2018): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v5i1.20

Abstract

Penelitian ini bertujuan untuk menganalisa pengaruh kualitas situs web terhadap loyalitas dan menganalisis pengaruh kepuasan pelanggan terhadap loyalitas. Objek penelitian yang dipilih adalah pengguna website Pizza Hut Delivery dan Dominos Pizza. Variabel yang digunakan dalam penelitian ini adalah variabel kualitas situs (webqual), kepuasan pelanggan (customer satisfaction) dan loyalitas pengguna (customer loyalty). Penelitian ini menggunakan quesioner dengan 250 responden. Analisis kualitas situs web pemesanan pizza online pada penelitian ini menggunakan Structural Equation Model dengan pengukuran menggunakan metode webqual. Hasil analisis pada pengujian hipotesis, menunjukkan bahwa website quality terbukti berpengaruh signifikan terhadap customer loyalty dan customer satisfaction terbukti berpengaruh terhadap customer loyalty.
INOVASI PEMBELAJARAN BERBASIS VIDEO STREAMING DAN JARINGAN TELEKOMUNIKASI DI PERGURUAN TINGGI Hartanto, Sri; Purba, Minda Mora
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 7, No 2 (2020): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v7i2.453

Abstract

ABSTRACTIn certain study programs, especially electrical engineering, informatic engineering, information system and the like there are courses in computer program design. In this case, lecturer provides the learning how to design a computer program with a specific programming language systematically and sequentially, step by step. To increase the role of lecturer of the computer program design in a college, requires the implementation of a multimedia technology that can guarantee the systematic and sequential learning, step by step, especially when in a certain condition, the student is unable to attend the computer program design course given lecturer in the class. Although it may be found the equivalent tutorial on the internet, but the student still need the learning from lecturer. On the other hand, the lecturer of the computer program design is hard to repeat the explanation of the course given at the previous meeting to the absent student in the class, as it can spend the time already allocated for the next course explanation. In this paper provided a solution to overcome these problems by creating a streaming video provider server of computer program design courses that have been given lecturers at previous meeting in class. Access to streaming video is limited, accessible only to students who follow the course of computer program design through WLAN network on the college where the student is in college and when the end of the semester, the database server containing that streaming video is deleted by the system automatically so it can be filled with video streaming of next semester lectures, so as to save bandwidth and server memory. The explanation in this paper is limited to how to access streaming video in Wireless Local Area Network (WLAN). The methodology used is to simulate WLAN network with one computer as Learning Server and two laptops as client terminal. Keywords: Learning Server, Wireless LAN (WLAN), program
ANALISA DAN PERANCANGAN SISTIM INFORMASI PENDIDIKAN PADA LEMBAGA PENDIDIKAN XYZ Purwanto, Hari
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 3, No 1 (2016): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v3i1.55

Abstract

Perkembangan Teknologi Informasi (TI) saat ini tidak bisa dipisahkan dari proses bisnis suatu organisasi. TI telah menjadi salah satu alat untuk mencapai suatu tujuan organisasi. Salah satu perkembangan TI yang sangat penting adalah pengembangan aplikasi atau system yang dapat mengelola kegiatan administrasi. Lembaga Pendidikan dan Pelatihan XYZ memiliki beberapa permasalahan administrasi dalam mengelola data peserta pendidikan dari berbagai macam program pelatihan. Dengan mengimplementasikan sistim informasi ini seluruh proses pengelolaan data peserta dari mulai proses pendaftaran, proses belajar mengajar hingga pencetakan sertifikat dilakukan dengan menggunakan sistem informasi. Dalam perkembangan selanjutnya, sistim informasi ini akan diproyeksikan menjadi suatu data warehouse peserta, sehingga dapat terintegrasi dengan aplikasi atau sistem informasi lainnya.
PERANCANGAN SISTEM INFORMASI ADMINISTRASI KEPEGAWAIAN CV. XYZ BERBASIS WEB Hari Purwanto
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 5, No 2 (2018): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v5i2.241

Abstract

CV. XYZ Medical adalah perusahaan yang bergerak dibidang penjualan dan rekondisi alat kesehatan. Perusahaan tersebut masih menggunakan Microsoft Excel sebagai alat input data pegawai, cuti, training dan lain-lain. Hal ini menyebabkan data tidak tersusun rapih di folder, double input dan masih banyak lagi. Didalam penulisan skripsi ini, penulis bermaksud untuk membuat suatu sistem administrasi kepegawaian berbasis web dengan beberapa rancangan dan diagram yang ada di dalam penulisan ini agar membantu penulis untuk meimplementasikan rancangan sistem usulan. Sistem yang dibuat berupa input data kepegawaian, input saldo cuti, input training dan input peringatan yang dilakukan oleh HRD. Sedangkan kegiatan yang dilakukan oleh pegawai berupa input cuti. Seluruh kegiatan tersebut telah digambarkan didalam diagram UML, seperti use case, activity diagram, sequence diagram dan class diagram. Seluruh data yang telah digambarkanmasuk kedalam Perancangan Sistem Informasi Administrasi Kepegawaian CV. XYZ Medical Berbasis Web. Kata kunci: Administrasi, Kepegawaian, Input, Web.

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