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athika dwi wiji utami
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jikdiskomvis.unusida@gmail.com
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Jurnal Ilmu Komputer dan Desain Komunikasi Visual
ISSN : 25414550     EISSN : 25414585     DOI : -
Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS) merupakan jurnal open access yang diterbitkan dua kali dalam setahun di bulan Juli dan Desember oleh Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo dengan 5-6 artikel tiap terbitan.
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Articles 5 Documents
Search results for , issue "Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)" : 5 Documents clear
Buku Ilustrasi Interaktif Tari Thengul Khas Bojonegoro Sebagai Media Pengenalan Pada Anak Masnuna; Danna Norisa Putriyani; Aditya Rahmanyani
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Thengul dance is a traditional art that must be preserved so that it does not become extinct and result in the loss of the identity of an area. Thengul dance is gaining attention from the national scene due to various achievements, this is an interesting phenomenon. Children must be introduced to the arts of their area early on, so that the rising phenomenon does not end just like that. Introducing traditional arts to children must use interesting media. An interesting and interactive media is needed so that children do not get bored while studying Culture, because many people think that traditional art is less interesting. Interactive illustrated books will be an effective media to introduce Thengul dance to children in Bojonegoro district. There are two stages of the method carried out, the first stage of preparation which includes data collection, data analysis, synthesis and determination of design objects. Then the second stage of creation which includes the stages of pre-production, production and post-production. Using this method will produce a design concept with the keyword "witty Thengul dance expression", which is getting to know Thengul dance in an exciting and interesting way. With these keywords can be used as a reference in the design of the book let's learn Thengul dance. Interactive illustrated book was made as a medium for introducing the tengul dance to children aged 6-9 years, so that children in the Bojonegoro district could participate in the preservation of regional arts later.
Implementasi Fuzzy Logic pada Analisis Kepuasaan Mahasiswa Terhadap Pelayanan Administrasi STMIK AKBA Makassar Vera Alviani
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

This study aims to analyze student satisfaction with administrative services at STMIK AKBA Makassar, and then implement a student satisfaction analysis system for administrative services using fuzzy logic. Fuzzy logic has been used in fields such as taxonomy, topology, linguistics, automata theory, control theory, psychology, pattern recognition, medicine, law, decision analysis, system theory and information retrieval. Testing is done in alpha using the black box and betha method, namely entering data into the forms provided, the items being tested are system logins, satisfaction analysis, news and information, service data, expectation data, messages and analysis. Based on the results of alpha and beta testing that have been done, it can be concluded that the application is running quite optimally. Keywords— MySql Database, Fuzzy Logic, Administration Services, Web Programming  
Klasifikasi dan Analisa Sentimen Kuesioner Fasilitas dan Layanan untuk Universitas Qomaruddin Gresik Muhammad Ajir Muzakki; Gunawan
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Qomaruddin University is a private collage that always prioritizes student satisfaction as customers by providing the best and qualified services. In improving facilities and services , each semester questionnaires are conducted to obtain feedback on academic services, learning processes and campus facilities and infrastructure. The form of the questionnaire is in the form of questions with optional answers and descriptions. In the descriptive data requires further handling, considering that this descriptive data makes it very possible to reveal things that have not been revealed through question items with a limited number of optional answers. The purpose of this research is to classify the student questionnaire data using the Rocchio algorithm and sentiment analysis using the Naïve Bayes algorithm. The Rocchio algorithm is used to classify facilities and services, namely Infrastructure (Sarpras), Academic Administration Bureau (BAA), Financial Administration Bureau (BAK), Information Systems Bureau (BSI), etc. The Naïve Bayes algorithm is used for sentiment analysis, namely positive, neutral and negative. Based on the results of trials that have been carried out with 10 trials obtained, the accuracy value for the classification of facilities and services category has an average value of 83.27 while for sentiment analysis has an average value of 80.67 so it can be said that the system performance is quite stable.
Implementasi Channel Bot Telegram (Real Time) COVID-19 di Kalimantan Barat dengan Memanfaatkan API Muhammad Ullil Fahri
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

This research aims to provide the public with statistical data information about COVID-19, especially West Kalimantan. Data is sent quickly using the Official API of the Indonesian Government. Every time there is a data update from the Government, the bot system will automatically retrieve the data and then send it to the telegram bot channel. System testing has been carried out, it can generate valid information automatically without the need for an admin role, where every time there is the latest updatefrom the government, then the channel bot automatically sends data on COVID-19 specifically for West Kalimantan.  Keywords— COVID-19, API , Telegram Bot
Desain UI dan UX pada Aplikasi Android Coronavirus Disease 2019 (COVID-19) Viving Frendiana; Dandun Widhiantoro
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 5 No 2 (2020): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

Coronavirus infection is a disease caused by the corona virus and causes symptoms in the form of respiratory problems. This virus was first discovered at the end of 2019 in the city of Wuhan, China and until the end of 2020 it has spread to almost all over the world. To reduce the spread of the coronavirus, healthy habits such as washing hands and wearing masks are needed. In addition, in terms of technology, Android is an operating system that is widely used to develop mobile applications. The existence of this application technology makes it very possible to use it to update the latest information about COVID-19, as well as prevent the spread and the tracking process. The UI UX design is needed in making the 2019 coronavirus disease (COVID-19) android application. Based on the results of testing the functional suitability aspect has a success percentage of 100%. And the results of the calculation of the percentage of feasibility is 95.66%, so it can be concluded that the application has a very decent usability standard.  Keywords— COVID-19, Coronavirus, Android, UI UX, Android Studio

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