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Contact Name
Mawan Akhir Riwanto
Contact Email
jikunugha@gmail.com
Phone
+6281335081500
Journal Mail Official
jikunugha@gmail.com
Editorial Address
Program Studi Pendidikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Nahdlatul Ulama Al Ghazali Cilacap Jl. Kemerdekaan Barat No.17, Gligir, Kesugihan Kidul, Kec. Kesugihan, Kabupaten Cilacap, Jawa Tengah 53274
Location
Kab. cilacap,
Jawa tengah
INDONESIA
Jurnal Pancar (Pendidik Anak cerdas dan Pintar)
ISSN : 27216748     EISSN : 25500619     DOI : https://doi.org/10.52802/pancar.v5i2
Core Subject : Science, Education,
Jurnal Pancar (Pendidik Anak cerdas dan Pintar) is a journal comprising a collection or compilation of researches in the field of education either containing innovation research, development research, educational experiments, or Classroom Action Research (PTK) from elementary school level to university level.
Articles 6 Documents
Search results for , issue "Vol 2, No 1 (2018)" : 6 Documents clear
Peningkatan Kemampuan Menulis Puisi Sederhana Berdasarkan Gambar dalam Pembelajaran Tematik Bahasa Indonesia melalui Model Pembelajaran Examples-Non Examples pada kelas II SD Negeri 3 Linggasari Semester 2 Tahun Pelajaran 2016/ 2017 Rahayu, Sudi
PANCAR Vol 2, No 1 (2018)
Publisher : Jurnal Pancar

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Abstract

The purpose of this classroom action research: to improve the ability to write in Indonesian Language thematic learning for class II students, and to find out whether the ability to write simple poetry based on images through Examples Non Examples learning models (analyzing images) can increase. The implementation of this study involved 2 teachers as collaborators in order to make observations on the implementation of learning for all students and teachers, which was carried out in 2 (two) cycles. Each cycle includes stages: 1) preparation 2) planning, 3). Implementation of actions, 4). Observations, and 5). Reflection. The subjects of the study: 2nd semester students of 2nd grade SDN 3 Linggasari UPK Kembaran. The results showed that through learning models Examples Non Examples or analyzing images can improve the ability to write simple poetry based on images for class II students, in the first Cycle? (P1 (81.1%); P2 (83.8%) with criteria is Good ( B), has not met the target, because the target is complete (85%) and the class average (85.0), Second Cycle? P1 (86.5%), P2 (89.2%) with the criteria is Very good (A), so that it has met the complete target (85%) and average (85.0) .The application of the Examples Non Examples learning method can also improve learning completeness in a classical manner, from P1 (81.1%); P2 (83.8%) on the first cycle rose to P1 (86.5%); P2 (89.2%) in the second cycle. The average student learning outcomes increased, in the first cycle (77.1) of P1 (76.6) and P2 (77 , 5) to be (85.1) from P1 (83.7) and P2 (86.6) in the second cycle.
Pengaruh Model Pembelajaran Inkuiri Terbimbing Terhadap Keterampilan Sosial Dan Prestasi Belajar Siswa Kelas V SD Rahayuningtyas, Dian Ikawati
PANCAR Vol 2, No 1 (2018)
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Abstract

This research aims to reveal the difference between the effect of? the Guided Inquiry Learning??? Model and the expository learning model on: (1) the social skill, and (2) the ?social study achievement of the year V? students of elementary schools in Ki Hajar Dewantara Group, Cilongok. This? research? was a quasi? experiement. The? design ?which ?was used vvas pretest-posttest? control group design with two experimental groups taught by using the guided inquiry model and? expository model respectively. The research population was all of year V students of elernantary???? schools ?in Ki Hajar Dewantara group, Cilongok. The sample consisting of class VA as the experimental?? class I class VB Kalisari Elementary schools as the experimen class II and year TV students of Cikidang 2 Elementary School as the control class was established by using the cluster random sampling technique. The instrument used was a test, to discover the social skill and the social study achievement before and? after the treatment. The realibility of? the instrument was catagorized as good at the value of 0.7 Cronbach's Alpa .The data analysis used the Paired Sample T-test and Independent Sample Titest supported by SPSS 16.0 for Windows. The results of the research showed that: (1) there is a different effect between thee guided inquiry?? model and the expository learning model on the social skill at the significance level of? 0,000 < 0.05, and (2) there is a different effect between the guided inquiry model and the expository learning??? model on the social study achievement at the significance level of 0.000? < 0.05.
Keefektifan Model Pembelajaran Berbasis Literasi untuk Keterampilan Menulis pada Siswa Kelas V Sekolah Dasar Ambarwati, Wahyu
PANCAR Vol 2, No 1 (2018)
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Abstract

The purpose of this research is to analyze and describe the effectiveness of literacy-based learning on writing skills of elementary school students. The samples used in this study were fifth grade students of Pajerukan 01 Elementary School, Kalibagor District, Banyumas Regency, totaling 49 students, with 25 students in the control class and 24 students in the experimental class. The experimental design used in this study is quasi. Test the first hypothesis by using independent sample t test, indicating that there are differences in writing skills for fifth grade students between classes that get literacy-based learning and those using conventional learning models, the imitation is shown by the results of calculating 8,460> 1,71 (t count> t table)) and significance value obtained 0.03 <0.05, it can be concluded that Ho1 is rejected and Ha1 is accepted or there are differences in students' writing skills with literacy-based learning and conventional models. Furthermore, the effectiveness test results show that the gain score of the experimental group is greater that is 0.210 while the control group is 0.112.
Efektivitas Penggunaan Media Komik Digital (Cartoon Story Maker) dalam pembelajaran Tema Selalu Berhemat Energ Riwanto, Mawan Akhir; Wulandari, Mey Prihandani
PANCAR Vol 2, No 1 (2018)
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Abstract

The purpose of this study is to know the effectiveness of using digital comic media to improve student learning achievement. The proposed study was carried out through a quasi experiment with the design of one group pretest-posttest. The subjects in this study were fourth grade students of SD Negeri 3 Linggasari Kembaran UPK, Kembaran District, Banyumas Regency. Digital comic media used in science learning using Cartoon Story Maker software on themes selalu berhemat energi. The results of this study show that the use of digital comics made with Cartoon Story Maker software can increase the effectiveness of learning in theme selalu berhemat energi. The results of data calculations indicate that Sig Paired Samples Statistics 0,000 and a correlation value of 0.766. While the results of the Sig 2-tailed Paired Samples Test = 0,000. This shows that the use of digital comic media has a significant influence on the learning process
Analisis Organisasi Kurikulum dan Struktur Kurikulum Anak Usia Kelas Awal Sekolah Dasar (SD)/Madrasah Ibtidaiyah (MI) Utomo, Sandi Aji Wahyu; Azizah, Wida Nurul
PANCAR Vol 2, No 1 (2018)
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Abstract

Analysis of the curriculum organization is closely related to the content standards of the educational curriculum which contains subject matter that will later be taught to students at school. The curriculum organization consists of certain subjects that aim to convey the culture / number of knowledge, attitudes and skills that must be taught to students. Each curriculum organization has its own advantages and disadvantages, both theoretical and practical. There are various types of curriculum organizing, which cover how the form of the field of study must be presented in front of the class which will be followed by how to choose teaching materials and how to present, evaluate them. Broadly speaking, there are three curriculum organizations, namely: Separated Subject Curriculum, Correlated Curriculum, and Integrated Curriculum
Transformasi Pembelajaran Melalui Penggunaan Multimedia Interaktif Berbasis Game: Persepsi Guru di Sekolah Dasar Saputri, Dwi Yuniasih; Rukayah, Rukayah; Indriayu, Mintasih
PANCAR Vol 2, No 1 (2018)
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Abstract

This study aims to describe: (1) teacher acceptance of game-based interactive multimedia as a learning medium; (2) teacher's understanding of game-based interactive multimedia; and (3) teacher assessment of game-based interactive multimedia. The research method used is descriptive qualitative. Data collection is done using the method of observation and interviews. Data analysis techniques used are interactive analysis consisting of data collection, data reduction, data presentation and conclusion drawing. The results of this study indicate that (1) teachers provide good acceptance of game-based interactive multimedia because learning becomes more active and student-centered; (2) interactive multimedia based on simple games so that it is easy to use to help students learn; and (3) the teacher has a good assessment of game-based interactive multimedia so that it can be used as a companion learning media both at school and at home

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