cover
Contact Name
Yampi R Kaesmetan
Contact Email
kaesmetanyampi@gmail.com
Phone
+6281320586988
Journal Mail Official
kaesmetanyampi@gmail.com
Editorial Address
Jl. Perintis Kemerdekaan 1, Kayu Putih, Kecamata Oebobo, Kota Kupang, Nusa Tenggara Timur
Location
Kota kupang,
Nusa tenggara timur
INDONESIA
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi
ISSN : 23375280     EISSN : 26207427     DOI : 10.52972
Core Subject : Science,
Jurnal Jurnal High education of organization archive quality Teknologi Informasi merupakan Jurnal Ilmiah untuk menampung hasil penelitian yang berhubungan dengan bidang sains dan teknologi. Bidang penelitian yang dimaksud meliputi : Artificial Intelligence and Application, Business Intelligence, Cloud and Grid Computing, Computer Networking & Security, Computer-Based Multimedia Retrievel, Datawarehouse & Data Mining, Decision Support System, Enterprise System,(SCM, ERP, CRM), E-System (E-Business, E-Commerce, E-Government, E-Health), Expert & Knowledge-Based System, Fuzzy Logic, Genetic Algorithms, Geographics Information System, Human-Computer Interaction, Image Processing, Information Retrieval, Information System, IT Governance, Knowledge Management, Mobile Computing & Application, Multimedia System, Neural Networks, Open Source System & Technology, Pattern Recognition, Semantic Web, Software Engineering
Articles 7 Documents
Search results for , issue "Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi" : 7 Documents clear
IMPLEMENTASI BOX MODELING DAN CONTORING MODEL PADA ANIMASI MERAKIT PC MENGGUNAKAN 3DSMAX Benyamin Jago Belalawe; Mateus Mas Belalawe
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p1-5

Abstract

Current technological developments, especially in the 3D field experienced a lot of progress. 3D Modeling is the process of creating 3D objects that want to be expressed in a real visual form, both in the shape, texture and size of the object. Making 3D models of objects or objects using a computer to make objects look more alive and in accordance with the original object. The method applied in PC assembly animation is the Modeling Box and Contoring Model using 3DSMax. The results of this study can provide a picture for beginners in assembling a PC.
PENERIMAAN MAHASISWA BARU BERBASIS WEBSITE PADA UNIVERSITAS KARYADARMA KUPANG Dina Maria; Hildayanti Henuk
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p6-10

Abstract

New Student Admission Information System at Karyadarma University has not used a web-based information system. This information system is an information system used to facilitate the registration administration process so as to make it easier for the Admissions Committee at the University of Kupang Karyadarma. In developing the New Student Admission Information System using the Laravel framework method. This information system uses the PHP programming language and MYSQL database server. The system testing method uses blackbox and usability testing. The results of this study are a website-based New Student Admission Information System that can help the ongoing performance. The results of testing the software that was developed obtained a functionality value of 1 (Good), testing the usability aspect obtained results with a percentage of 94.66% (Very Eligible).
iClass: MOBILE WEB PENDUKUNG PROGRAM BELAJAR #DiRumahAja SEBAGAI SALAH SATU UPAYA PENCEGAHAN PENULARAN COVID-19 Emanuel Safirman Bata
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p11-20

Abstract

Covid-19 is an infectious disease caused by a newly discovered type of coronavirus. This is a new virus and a disease previously unknown before the outbreak in Wuhan, China, in December 2019. To suppress its spread, at the end of 2019 the government appealed to every educational institution to implement a home study program. In this regard, the development of a learning model in the Covid-19 emergency period is now an obligation that must be done by every educator in Indonesia. Nowadays information technology plays an important role in all fields, including in education. The right learning media to use now is certainly a choice that must be made, based on information technology. The development of information and communication technology has experienced rapid development, so that it impacts on human life. This development can be seen from the pattern of technology-based education. The application of technology in education better known as Information and Communication Technology (ICT) has finally become the pulse in the world of education. It is clear that ICT has become an integrated part of learning through distance learning or internet-based learning (e-learning). During the Covid-19 emergency. at the end of 2019 after receiving an appeal from the government regarding home learning programs due to the Covid-19 pandemic, STIKOM Uyelindo Kupang felt the need to build a system to be able to help monitor online teaching and learning activities from home by utilizing internet technology or known as e-learning. The main purpose of iClass (e-learning that will be built) is to collect student attendance data online so that it can help the academic community to control lecture activities in real time. Presentation of data will be faster, more precise and accurate.
TINGKAT KEPUASAN MAHASISWA TERHADAP LAYANAN KULIAH DARING BERBASIS UBIQUITOUS LEARNING DI TENGAH PANDEMIC COVID – 19 (STUDI KASUS :MAHASISWA STIKOM UYELINDO KUPANG) Gregorius Rinduh Iriane; Petrus Katemba
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p21-26

Abstract

One of the serious problems faced by the Institute of Higher Education, STIKOM Uyelindo Kupang in early 2020 was the replacement of the Corona Virus Covid-19 outbreak which involved all academic activities that were canceled and put into effect online teaching and learning processes or online lectures. Online lectures or online-based lecture systems also called e-learning or Online Courses are lecture processes using information and communication technology in this case the internet. Digital-based learning has been developed from E-Learning to M-Learning to U-Learning and to S-Learning or Smart Learning. The method of learning everywhere without difficulty by space and time has become important and breakthroughs in the field of education are often referred to as Ubiquitous Learning. Learning everywhere or U-Learning is a learning technology that can be carried out anywhere and at any time by integrating mobile technology as a supporting tool. an event, impact or things that cause changes to the process that is happening. The results of this study found out the level of student satisfaction with online lecture services based on ubiquitous learning at STIKOM Uyelindo Kupang
SIMULASI UNBK UNTUK SISWA/SISWI TINGKAT SMA Nazario Martins Caeira; Dewi Anggraini; Max ABR Soleman Lenggu
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p27-32

Abstract

Computer Based National Examination (UNBK) is a national examination implementation system using computers as the test media. In its implementation, UNBK is different from the paper-based national examination system or Paper Based Test (PBT) which has been running so far. Over time the process of implementing the UNBK still experiences many obstacles and obstacles experienced by students, especially those who live in remote villages, namely the lack of understanding and lack of use of information technology. They are still confused to use information technology equipment such as computers to deal with UNBK later. Based on a review of the problems that occur the author will create a website as a UNBK simulation media, with the aim to simulate the implementation of the UNBK, so that students understand and are familiar with the process of implementing the UNBK. Waterfall is a classic model that is systematic, sequential in building software
PERANCANGAN SISTEM INFORMASI PENYELEKSIAN PENERIMA BANTUAN PERUMAHAN PADA KECAMATAN LASIOLAT KABUPATEN BELU Skolastika Siba Igon; Meliana O. Meo; Febrianty Bere
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p33-38

Abstract

Based on the latest data from the Department of Population and Civil Registration in Belu Regency, the area of ??Belu Regency is 1,285 Km2, with a population of 229,561 people. From this data, Lasiolat District is one of the Districts in Belu District where there are still 299 uninhabitable houses and 1,360 housing units out of 1,659 families, with a total population of 7,171 people, an area of ??13,200 Km2. Therefore, the local government through the Department of Housing and Settlements provides housing assistance to deal with problems arising from the inability of low income people. However, Lasiolat District officials still have difficulty in selecting people who are entitled to get help. Because in the selection process it is still difficult to record the large number of people manually, it takes a long time because the local government through the Housing and Settlement Office only provides as many as 100 housing units. The limited housing assistance provided, the selection process for beneficiaries who are eligible for assistance, the Department checks the data of beneficiaries through the District officials to determine citizenship, income, land ownership, type of house, building and marital status. Errors in selecting beneficiaries can result in assistance being given to recipients who do not deserve assistance. Therefore we need a system that can be used to make selections with the main objective of overcoming the problems encountered in the selection process that is currently underway. In this research, an information system for selecting housing beneficiaries will be built using the Fuzzy AHP method. The system is built based on the website. The final result expected from this research is to be able to assist the Sub-district officials in selecting housing recipients correctly and appropriately.
IMPLEMENTASI DAN EFEKTIFITAS PENGGUNAAN MOBILE LEARNING TERHADAP HASIL BELAJAR MAHASISWA PROGRAM STUDI SISTEM INFORMASI STIKOM UYELINDO KUPANG Sumarlin Sumarlin; Edwin A. U. Malahina
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p39-45

Abstract

This research was made aiming to implement and improve the effectiveness of learning media through mobile-based mobile learning for all courses in Uyelindo Kupang STIKOM information system students. The research target to be achieved is an additional learning media that is interesting and easy to use so that it can increase student interest and student achievement. This research will discuss how to design, develop and evaluate the effectiveness of using Mobile Learning applications. This application is made so that students can easily access a course material using the Mobile Learning application by Smartphone and also to increase the effectiveness of conducting online lectures at the Uyelindo Kupang STIKOM information system study program. To measure the effectiveness of the use of mobile learning it is necessary to test among them, from the results of the Kolmogorov-Smirnov test using SPSS 16 it is found that the research subjects are normally distributed and based on the results of the Paired Samples Test t-test it is known that the significant value is 0,000> 0,05. While t-count = -11,142 and for t-table at a significant level ? = 5% (0.05) with degrees of freedom (df) n-1 or 50-1 = 49. Two-sided testing (significance = 0.025) results are obtained for t-table = 2 , 00958 with a significant level of 0.025. In the result t-count < t-table (-11.142 <2, 00958) then H0 is rejected and Ha is accepted. So that the use of mobile learning media can improve student learning outcomes at the Uyelindo Kupang STIKOM information system.

Page 1 of 1 | Total Record : 7